Post by Admin on Jun 18, 2015 15:57:47 GMT -8
Confire for Valesk HUD
by 無 (Falledaeux.Resident)
17% completed
Rolling mechanism (Attack and Defense)
UI (Combat UI)(Quest UI)
Basic Quest Pathfinding
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[Last Update]
Beta 0.26v [June 10th, 2015]
Quest UI ready, Quests will play through without any issue.
"basicclothes.shirt" and "basicclothes.pants" and "basicclothes.skirt" added to armor list under Combat UI.
[New!]
Beta 0.27v [June 16th, 2015]
Notecard support will be added in next patch.
Quest UI and Combat UI will be combined in next patch.
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What is Confire?
Short description:
Confire is an extended dice HUD that acts as not only a means of rolling or titling, it also plays a means of quest assignment and completition and as a means of deepening the gameplay and the way you play. It aims to make diceplay fairer and reflect greater on the experience the player has went through and what they have participated in. It is the ultimate roleplaying HUD. It works streamlined with freeform and diceform RP, and can act as a means of dispersing lore to the player without direct player interactions. It will help for oiling up RP and giving players a better idea of the world they are in, and therein keep the sim on the same page.
Combat
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The Confire HUD strives to make dice RP a bit less more of a "toss". Confire for Valesk will use the current dice system now in place with the Prohawk HUD, but will have a few changes. The first change will have to do with letting characters add their armor and weapons, and the addition of "Attack" and "Defense" and "Special" rolls. The weapons and armor will give certain buffs that will add to the rolls of characters, and their changes will be shown through the rolls. In the current system, your character will roll extra dice for their levels. In the refined system, this will remain with Confire, but the player will choose their weapon in the HUD and it will influence their roll by adding, or subtracting a constant value from their attack or defense rolls. The Special Rolls will be unique to each weapon, to add a healthy addition of chance and strategy that will make fighting a bit more exciting. The Special Rolls is either a Defense or Attack Roll, all dependant on the weapon. They will take three to four Attack Rolls to recharge, and will be tweaked accordingly. Combat will also be "aimable" like in the Prohawk HUD, which will make the rolling much easier, and perhaps allow for interesting experimentations with the Quest element of the hud.
Quests
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The Confire HUD for Valesk will have a means for players to give and receive quests. The way the quest system in Confire works is that the questgiver gives the quester a notecard, and they drop it in their HUD's inventory. Certain quests from certain people can change aspects about the character and their stats, though that is up to debate. The quest giver will be informed when the player completes the quest, and can allow for keeping people "honest", and definitely help with dissemination of lore throughout the player base and help with exploring the lore of the land without constant player-to-player RP. Some aspects of the lore may be better explained through quests versus having a character being spoonfed the lore IC. Say players could receive a quest from Valeska, and if they complete it, they will have their prayer fufilled. Players can also receive quests from their Guild Masters, and they can learn faction specific things from these quests! NPCs that rez in front of the character by attachment rez will be added later, and combat against creatures through quest cues could definitely be a reality.
Last Edited By: Falledaeux 2 days ago. Edited 8 times
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Falledaeux
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19 hours ago
Beta 0.26v [June 10th, 2015]
Overview of this patch:
[QUEST UI] AND [NEW ITEMS ADDED (BASIC CLOTHES)]
I set up a UI for the quest system, so it basically tells you what objective you're on (When Notecard support is added, it'll print you out a nice little snibbet on what you gotta do.)
Added some basic stuff to the loadout screen. Since not everyone wears armor, you can just show in your hud that you're wearing some clothes or something, I'll probably work something in dealing with Lycanthropes or something in regards to clothes!!! (Torn clothes when Lycanthrope = true; anyone?)
[NEW ITEMS ADDED (BASIC CLOTHES)]
Aside, all the nitty gritty of this patch was dealing in pushing out some of the outdated database notiation that I've gone and created. The archetecture in mind is to keep all the items in the script, as leaving it up to notecard can allow a more devious player to go and circumvent the game all together and make their own custom items. Perhaps this might be used for race leaders someday who want to give out super bitchin' items to people who have gone and really distinguished themselves in their group, but however, there is not much use as of now. I guess I'm stuck typing in each item five times into each method and variable slot, and that's o k a y ~*. I'm thinking about making a roll for other skills too. Maybe a social save would be boosted if you wear fancy clothes? Who knows. I don't even know if people do social saves. Maybe it would be worth using if I can get some sort of weak AI established with the HUD, and if you say run into a drow NPC, via a quest, who enjoys philosophy and sliting throats, perhaps you can pique his love of thought instead of blood by social roll.
[QUEST UI]
The quest UI was a pain in the ass. I am yet to develop a means of getting the quests to be read off notecard. I feel like the notecard system may be abused to all hell and back, so I probably need to devise some sort of code for admins to use to put in the notecards so that the HUD may distinguish if a quest is something of value or merit. I'll have to brainstorm or ask others. If anyone is reading this thread, please give some ideas! I really think quests will help with delivering little lore snippets to people. Heck, you could make a quest that was literally a "book", and all someone had to do to complete the quest was to "read" it. It'd definitely be fun. Sometimes you can't always deliver lore by player2player contact, and sometimes we want to have concrete lore set out to new players or even ourselves, so we may keep everything on the same page.
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Falledaeux
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18 hours ago
Beta 0.27v [June 16th, 2015]
Overview of this patch:
[RACE DELINIATION ADDED, VIEWED CURRENTLY AS EQUIPPED ITEM*]
Wew laddy. This was a fun one. I still think I have a few issues regarding it actually. It had a lot of fun conditional stuff regarding races and holy hell once I get the attribute system Valesk has in place added to Confire-- this will really come alive. I'm going to leave any weapon specialties to the admins if they have any interest in this project, as I don't want to start creating complicated balances, but I think that some weapons defense penalties may decrease depending on races, or certain weapons can be duel wielded due to races, and that will require a L O N G line of checks next to each equip(); method variable. Aside, it's still fun and definitely feels like it'll work within the next few months or so.
[STILL WORKING ON NOTECARD SUPPORT, QUEST AND COMBAT UI MAY BE HELD OFF UNTIL NOTECARD SUPPORT IS FINISHED FOR QUESTS.]