8 posts
|
Post by Cirden Fang on Jul 29, 2015 1:37:02 GMT -8
Hail of Arrows With this skill, the player is able to fire multiple arrows simultaneously. However, they'd be totally exposed and unable to hide. Requirements: Hunting 8, Reflexes 6, Strength 3, Bows Only Benefit: Once per scene, a character may target one person per hunter rank to attack. Drawbacks: Attacking player will not be able to make use of Shadows skills until their next turn. If attacking player rolls under 40 but still WINS roll - The bowstring snaps from stress and is no longer able to be used.
Rapid Reload With this skill a hunter is able to use a Crossbow with the Hail of Arrows Skill Requirements: Hail of Arrows, Strength 5, Crossbow Only
Marksman With this skill, a player is able to more accurately pick out vital points in a target. Requirements: Hunting 8, Knowledge 5, Shadow 5 Benefit: Once per scene, you are able to increase your ranged damage by one weapons size category, Bows count as large, crossbows as massive. Drawback: Attacking player will not be able to make use of Shadows skills until their next turn.
Deadly Aim With this skill a player is able to hit their target more accurately even if it costs damage. Requirements: Hunting 6, Reflexes 6, Strength 3 Benefit: With this skill a player may Sacrifice a weapon size category in damage for +2 to their hunter skill when attacking. Bows Count at Light, Crossbows count as medium.
|
|
|
Post by Batman on Jul 29, 2015 7:39:52 GMT -8
We discussed hail of arrows when it was submitted, it's not reasonably something we feel could be implemented.
The bottom two fall into category of legendary shot a bit.
But these ideas will give us some input on future ideas!
|
|
9,653 posts
|
Post by Cailean on Jul 29, 2015 7:49:57 GMT -8
I think Hail of Arrows could be pared down some into something more reasonable than being able to loose up to ten arrows in a post. Maybe if it were, quick shot? Take an additional post to prepare, but be able to target up to three characters in a scene with one attack each? Bow only, makes sense. Penalties from Hail of Arrows could also apply.
Rapid Reload would be fine with the previous, I think.
Marksman isn't bad, though the idea of accuracy increasing damage is only viable when you can actually control where you target. For example, a shot to the eye would do more 'damage' a shot through the shoulder. A name change might be good, though crossbows have no inherent way of increasing their damage through their mechanic. I feel like I always have to point out that medieval crossbows didn't have greater penetrating power than longbows; their bolts were small and didn't carry kinetic energy as well as larger arrows. They had time getting through even chain, much less plate. The reason why the Papacy banned crossbows was because they didn't require much training and everyone could use them, including peasants.
Finally, I do agree that Deadly Aim has the same conceptual function as The Seeker, more or less.
|
|
8 posts
|
Post by Cirden Fang on Jul 29, 2015 9:19:30 GMT -8
Well Hail of arrows works off the same function as the Melee fighting Trait Two Handed Whirlwind, Where two handed whirlwind you could potentially hit, 5.. 6 people, if it needs to be tuned down that is fine, maybe for the amount of people to target its half of their hunter score, or three people depending on how you guys see it.
Rapidly reloading a crossbow is hard, specially with the strength required to pull it into the locking mechanism, i think it should be a separate skill based upon loading and firing time.
Thank you Cai, these skills arent perfect but there is a lot of heavy damage out put by melee people/magic, archers could be just as effective and deadly if trained to do killing blows.
lastly, Deadly Aim does not function like The Seeker, as the Seeker specifically says, "This must be for a non-combative Huntsman roll and when they do so they also have the option to roll Huntsman twice, choosing the higher of the two rolls." This is for in combat rolls.
|
|
|
Post by Tief on Jul 29, 2015 9:21:01 GMT -8
Looking at these, I would ask if these are appropriate for trait based skills. As Cailean noted perhaps pared down and such. Trait based skills are open to the entire population ... do you really want things like this open to everyone?
However, in reading them you seem to be touching on something that has been overlooked.
Would some of these be more appropriate as Fighting Style? Something like "Master Archer" or "Spirit of Peter Jackson?"
Okay, so the last one was a bit tongue in cheek.
Okay, not a bit ... a whole whole lot. Or as Tief would say, "Over the gunwales with them if they cannae take a joke!"
|
|
3,197 posts
|
Post by Lιттle Ƭree (Cedar Ashland) on Jul 29, 2015 11:16:18 GMT -8
The difference with two handed whirl is that you can actually find yourself in a situation where you are surrounded by people in melee range. And it is feasible - if you have the strength and skill and luck - to hit multiple persons at a time if so, when using a melee weapon. Being able to do the same with a ranged weapon is far more unlikely as you need to be able to aim at each person you seek to hit. Hence seperate draws. I agree with tief though, those would be fighting styles in the end, not trait based skills.
|
|
8 posts
|
Post by Cirden Fang on Jul 29, 2015 11:32:25 GMT -8
Mm I tend to disagree with the far more unlikely part, as people who were skilled with bows, at least with what little research I've done, currently the fastest modern day longbowman can get 10 arrows off in four seconds at a single target, and the serisons (sp?) who fought with the crusaders, were tested to shoot three arrows in one and one half seconds reliably. Though this is because of years of training and a very specific shooting style.
So I guess you're right in that its more a fighting style then anything else.
|
|
|
Post by Tief on Jul 29, 2015 12:37:17 GMT -8
About that Bella ... if some joker tries that two handed whirl on Tief, can she just hold her attack till the great overly long swordsman has turned his back to her so she can clobber him when he's not looking? Now I can see the cinematic desire for a skill like the"two handed whirl". It's very flashy and you see it in almost every bad high fantasy film - and its why Kill Bill is a successful over-the-top homage to manga, anime and the hong kong martial arts films. It just violates the one rule that runs through out any type of fighting - never ever turn your back on your opponent. Well unless you can blow up like a balloon like Evil in Time bandits. On the other hand there is a form of Akido - Randori/Jiyuwaza (which translates roughly to "Chaos) - which specializes in dealing with multiple opponents. It, however, seems to work more along the lines of controlling the fight - basically active movement using the flow of the combat to make sure you are never caught off guard, to use your opponents positioning to hinder their attacks and use their own attacks against them and each other. Interestingly, the very nature of greatsword and singlesword techniques could play into this type of strategy quite well. Just an observation, from an observing Tief as for shooting lotsa arrows ... all I can say is ... hmmm ... I love my shield. One on one, sure you'll hit, but if your opponent isn't an idiot, even a normal sized round shield is enough to hide behind against a single bowman. It's why single bowmen work better when you don't know they are shooting at you. Hey, are there rules for hitting a friend if you fire into sword melee? Also remember, Crecy and Agincourt weren't won by single bowmen. They were won using LOTSA bowmen ... against absolutely HORRIBLE tactical decisions made by the losers. That said, I still believe Archers need a real cool fighting style (s) of their own!
|
|
3,197 posts
|
Post by Lιттle Ƭree (Cedar Ashland) on Jul 29, 2015 19:50:27 GMT -8
I don't completely understand the Two-handed whirlwind skill myself (I didn't put together the Fighting Styles/combat ain't my thing). But I would /think/ that while the skill gives you the ability to hit all those people, they all still would get to roll. My thinking would then be, what comes of the people who beat the attacker's roll? Does his spin about stop there with them, unable to move onwards to the next around him? Or have they merely jumped back/aside/out of the way? Or does it mean they can try to slip an attack in, as you said, while dude is twirling?
I kinda like the first or third idea myself. Hell, if it was that way I'd even consider making a character who could use the skill. It kinda reminds me of this story Cailean likes to tell, about the person who played having a shield that would never fail to block ...
|
|
9,653 posts
|
Post by Cailean on Jul 29, 2015 19:52:15 GMT -8
OH! Haha, that. D&D story, this guy had a shield that was enchanted to move on its own and block any attack that came at it's owner. Well, it broke his arm. A lot. <_< A lot a lot. The worst was when it has to block attacks that came from behind.
|
|
8 posts
|
Post by Cirden Fang on Jul 29, 2015 21:14:05 GMT -8
I think we got off the topic a litttle bit here lol.
|
|
|
Post by Tief on Jul 30, 2015 12:01:40 GMT -8
Couldn't he have just put it on a leash?
(the image of the fighter all wrapped up inna leash springs to mind ...)
|
|
3,197 posts
|
Post by Lιттle Ƭree (Cedar Ashland) on Jul 30, 2015 13:04:09 GMT -8
While I was thinking over what you'd proposed, Cirden, it occurred to me that we do already have a way to achieve your Hail of Arrows idea on sim. Have you checked out our Order of the Esoteric Arrow? When you add magic, all the rules change! ... sort of ... lol
|
|
8 posts
|
Post by Cirden Fang on Jul 30, 2015 13:24:43 GMT -8
Well yes, I did, but the proposed idea was for those who don't want to go the magic route like cirden, cause he doesn't believe in magic and I've given him the limitation of not being capable of learning it. So where Esoteric Arrow would be a fantastic thing for Cir to belong too, character wise, it's not feasible.
But like I said before I agree, Hail of Arrows is most definitely a Fighting style considering it's something you need to train in, and proper ways of holding arrows and so on.
|
|
Cyn
Denizen
Existence questionable.
98 posts
|
Post by Cyn on Aug 2, 2015 8:13:48 GMT -8
So! This saved time, there's already a thread for this.
Most of what I'd have said in regard to the original suggestions has been said already, so I'll get to my point about a couple Huntsman Trait-based skills I think are missing.
The Hunter You can crawl, run, and climb in silence. You've mastered blending in with your surroundings and moving with silence when one with nature. Only applies when in a natural setting, and can not be used within a town or indoors. Requirements: Huntsman 6 and Reflexes 5 Benefits: A person with this skill does NOT have to roll Huntsman vs. Huntsman while attempting to sneak, so long as they are not hostile.
Ambush! Being one with nature does have its advantages. With this skill, you may open up with a surprise attack at range in a natural setting, due to your extensive knowledge regarding combat in the wild places of the world. Only applies when in a natural setting, and can not be used within a town or indoors. Requirements: Huntsman 6 and Fighting 3 Benefits: Player must attempt the sneak, rolling Huntsman vs target's Huntsman first; if attempt is successful, they are not seen and their attack is an auto-hit for the weapon's damage.
Something's Wrong Due to spending so much time outdoors and your knowledge regarding the wild places of the world, you have an innate sense of when someone is attempting to remain hidden within a natural setting. Only applies when in a natural setting, and can not be used within a town or indoors. Requirements: Huntsman 7 and Knowledge 3 Benefits: A person with this skill can make a general Huntsman check against 80 to determine whether there is anyone nearby and out of sight. Rolling 80+ does not reveal the party, it simply allows for another Huntsman roll next round vs. the opposing party's Huntsman to identify their location.
Essentially, it's been noted in the description for Huntsman for ages that it can be used in place of Shadows when in a natural setting for sneaking, discerning if someone is sneaking, etc. I figured why not write up a few Trait-based skills that reflect that description to match those used in shadows? The stipulation for when these skills can be used is big one, but this should at least even things out for those ranger types that don't want to grab the Shadows trait to be able to do what they should already be able to in a natural setting.
|
|