40 posts
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Post by denmother on Jul 31, 2015 14:04:27 GMT -8
As many of you likely know, I've built my main character as a pretty typical noblewoman archetype. Rich, well connected, and highly versed in all things aristocratic. It is a type of character I've had plenty of fun with, but unfortunately it appears to me that, as of late, people just don't care. Now I know they have no obligation to care. But given that we HAVE a trait in Valesk to determine whether or not someone is of a certain social class, that should carry a bit more weight than it does. Even my maxed out Social Standing tends to get ignored by a variety of characters (Or players) and, while I've considered that it is just personal prerogative (one can't really even roll SS to force someone to recognize your prominence, thats all up to them), I believe the main problem is that most people are really unaware of what the class structure of the medieval era actually entailed.
Unfortunately a lot of people enter into medieval RP with a modern mindset socially. They, rightfully so, view it as improper to treat someone better or worse because of their gender, race, or class. Doing so would, in their eyes, make their character a bad, maybe even evil person. Because of that, we tend to lose some of the most excellent potential conflicts and storylines. A woman has no reason to hide herself as a man in order to join the army, because both sexes are equal. A human has no reason to distrust a drow, because assuming all drow are evil would make the human the bad person. And a peasant has no reason to be polite, respectful, or accepting of a noble. Unless that noble is actually a lead, they have no real power.
Obviously, in our modern eyes, this is just. This is fair. This is good. But it doesn't make any sense in the medieval era. Perhaps asking people to adopt sexism for the sake of RP is misguided and wrong, and even racism...but there needs to be some kind of different consideration when it comes to social classes. ESPECIALLY because we have a trait to determine it, which some people, like myself, have poured the majority of their points into. Currently, even in the eyes of the islands legal systems, there is complete equality. Were a noble to strike a peasant for being rude to the noble, the noble would get in trouble with the law. This simply isn't the way it worked in the medieval era. If we were aiming for realism, the peasant would get struck by the noble, beaten by the nobles armed guards, and then thrown in the stockades, or worse. Which is why, in the real world, peasants were more respectful. The nobles were above the law in most cases, unless something very extreme happened, or the noble was going against someone above them.
I understand, of course, that we cannot force players to accept the SS as something people need to be respectful of. Everyone RPs their own way, and the rough-and-tumble, don't-give-two-shits-about-anyone character type is unfortunately exceedingly popular. But in the real world, those types wouldn't exist long if they acted like that to the nobility, and I think people need to be TAUGHT that. We have OOC classes for most of the systems in place in Valesk. I think one that covers the class structure and social environment of the medieval era is just as necessary. If that is too specific, of course, a class that covers Social Standing in more detail may be used instead. It is quite clear from communicating with most people that the majority both do not understand it and completely ignore it. It is unfortunately a trait that is quite passive and relies heavily on the other players to take note of, and if nobody understands or takes note of it, the trait is entirely useless.
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202 posts
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Post by alecksin on Jul 31, 2015 14:20:49 GMT -8
I think that a slow re-direction to the Medieval themes of the olden' times would be an excellent addition to our OOC classes. As much as it might seem like it is a tiny thing that doesn't seem to have much effect, the very fact that a class exists on class structure really does help when it comes to people taking a look at what is valued in an RP community.
I totally understand that a few players could find this troubling for what direction they are trying to take : Hear me out in my attempt of comfort when I say that having opposition to your character's stubborn, freedom loving nature is only good in the ways that it can help strengthen your character's resolve, help provide richer stories and RP immersion for you as a player, and assist in the deepness of decision making your character might make. The world will fight against you on certain aspects, causing you to fight back - This is one of the major themes we all love in a story, and is not something to fear in your RP.
What we must remember is that, as much as we want to have some freedom for our characters to be who they want to be, even in a fantasy setting this is not always the case. There are rules and expectations of every society, fictional or nonfictional, that ultimately affect the properties that we love and find admirable in the first place about these environments. The very concept and idea of medieval was ultimately produced due to the idea of class structure; To ignore class structure would not mean you are playing in a medieval setting, but rather a tribal or anarchic one. In order to enjoy the full range of features every setting has, we have to respect and abide to the very nature that restricts it into these positive traits in general, even if that means understanding a class system does exist, rightfully so, in a city or township.
Long explanation over, yes. OOC classes for this would be incredible. Even a short guide would be incredible. This is not something we can enforce, but it is something we can ENCOURAGE.
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Post by Sheonna (Chione) on Jul 31, 2015 14:47:46 GMT -8
Personally, I always had a lot of fun with mods in video games, and other media that added debuffs for things as simple as your gender. I always modded games with the intent of 'How realistic can I make this?'
It's not for everyone, but I always had the mindset of "If you're a woman, you will never be as strong as a man unless you're an amazon, no matter how badass you think you are." and so forth. But I can definitely see how that can hurt someone's feelings.
Heck, some people even take the race thing too personally, for something that shouldn't be creating drama in the first place.
I do agree with you denny, and any time you're in the tavern, I'll always address you as m'lady <3
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9,653 posts
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Post by Cailean on Aug 1, 2015 6:57:06 GMT -8
I'll play devil's advocate here for the sake of discussion, though I do agree with much that's been said. I like a medieval framework that includes class, gender, and racial distinctions. We are a medieval sim but we are also a fantasy sim and that detracts from realism, as fantasy is the opposite of reality. I'll try to address each of the distinctions with my opinions as best I can, but keep in mind it's the morning for me and my brain isn't quite switched on fully. I may also be restating what's already been said, but that's the way I work. XD Gender distinctions. This is the most difficult of the distinctions to enforce not just in a fantasy setting but in SL's setting in general, where many people come to get away from these very same gender distinctions. Also, while women are physically weaker than men in general, because we have an equal and fair trait-rank system, female characters can equal male characters in every respect. Just as well, we have female characters who are meant to, in more than martial ways, be as ferocious as any man, male fighter, warrior, knight, etc. This contradicts, on paper, the idea that men and women are unequal. Realistically, I always see it as men and women are equal and are stronger than the other in different ways, but that sort of subjective thinking is difficult to put down on paper. Another difficultly in enforcing this distinction has very much to do with our respect to those players and their wishes; many players wish for their character to be perceived in the ways that they portray them. I think everyone tries to respect these wishes as best they can, bending their characters without breaking them, but this point has very much to do with the broad variety of players/characters that we get and what they want to get out of their RP. Social distinctions. This is somewhat easier but in general never happens. Why? Because all characters are the main character in their own stories. We could make Den Mother queen of all the world ICly, but players will still have their characters treat her like social equals. Why? Because that's how almost all stories work; it's a simple matter of fact that 90% of main characters in all stories are equal to or greater than the difficulties that they face. G.R.R.M. likes to step away from that and that's why people consider his work interesting, but he also employs many main P.O.V. characters in his books. Players only have one or two, maybe. So if Den Mother is an obstacle, the player characters are equal to her because that's how they write their stories. It takes a very rare kind of player to play a main character, not an NPC, who is willing to have their character view other characters as their betters. Secondly, social class distinction only works when the upper class has power; in medieval times, a knight or samurai could kill any peasant without needing to provide explanation. A nobleman or noblewoman could have peasant flogged if they were so inclined. Sheriffs and enforcers of justice could make an arrest or beat the shit out of someone without needing to explain themselves either. Unfortunately, due to the nature of being a semi consent-based sim, this kind of power cannot be given to anyone, really. Even garou pack alphas, warden keep harbingers, lord or ladies of the village are subject to this. They have to get consent and they generally will not find players who are willing to get licked for no reason, which is what prompts this feel. Lastly, racial distinctions are the easiest and generally most common. I don't think I need to go into why, but it just works because it's just a matter of IC hate. It doesn't need power and nothing really works against it. Realism vs. Fantasy is always a tenuous balance. In order to achieve the things you guys want, it's more than just OOC classes -- it'd have to be an altering and stating of lore and a trend that needs to be enforced through clear indicators. The generic fantasy RP setting doesn't include these concepts, so it'd have to be declared that it is different. As far whether we'll actually include this in our lore, I can't say. We'll take it under advisement? To summarize, while class differentiation may be the heart of medieval RP, we are a medieval fantasy roleplay sim. Also, we are working on a few social status trait skills.
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Aug 1, 2015 7:15:11 GMT -8
I think there are players on the sim who would respect the social rank of Lady Elizabeth. I don't think there is a single character I play who wouldn't understand the pros and cons of various interactions that might occur with the woman.
I don't see anything wrong with an OOC class to discuss social distinctions but even with that it will never be perfect. I can say that we really liked the Social Standing skill ideas that Alecksin proposed and if those were put into play they could help this issue. However, I don't think it would fully solve it. I don't think it will ever be fully solved. But, curiously, why couldn't you roll SS? I can think of a number of social situations where, if someone wanted to butt heads with yours, that rank could be rolled. I even put a few on the What Do I Roll? webpage on our site, though they are of course the most obvious sorts.
Say a peasant attacked you because you insulted them. And the guard comes. And the guard has to determine what to do. Use your social rank in pressuring them to do as you want - roll your SS vs their Resolve. Or roll your SS vs the peasant's if you are both making opposing remarks. See who can convince the guard, or see if the guard will cave to your pressure. Maybe the guard won't make you roll at all and just go with it once you explain why you rolled. Be creative! Our trait ranks for dice do not only need to be involved when combat is in the scene. ^^
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Abaddon
Denizen
Fight me IRL, I'm ripped
21 posts
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Post by Abaddon on Aug 1, 2015 14:45:26 GMT -8
But, curiously, why couldn't you roll SS? I can think of a number of social situations where, if someone wanted to butt heads with yours, that rank could be rolled. I even put a few on the What Do I Roll? webpage on our site, though they are of course the most obvious sorts. I think that's more along the lines of consent and force. Players don't want to IM someone and say, "Hey, let's roll off, and if you lose, you have to do whatever I tell you." Being informed that you have to follow someone's commands is different than understanding the possible social consequences of not respecting the wishes of someone above you. Edit:What's more, having skills and traits and abilities that allow a player with high social standing to just DO that can create some pretty uncomfortable roleplay situations, and perhaps awkward situations for players who might be a bit timid, or sensitive, or nervous. It takes some serious stones to do something like that at times, haha. Beyond even that, the roll would still depend on the other player's feelings about it. If they view themselves as the main character, then they will still actively refuse to view someone like Denny or Amdira or whoever else as their 'betters' because they view themselves as being on equal standing. Edit 2:In the wayback times, (and whether we are fantasy or not) nobles actually owned the guards. There really was no central government, there was no police force, there were no state cops. The nobility had private security forces, and their word was law. Now, in order to stay in power and not experience some form of uprising, the nobles couldn't be complete dickheads, but they most often toed the line. The Wardens, on Valesk, would be a legitimate authoritative body, but their funds would likely be lacking unless backed by some form of noble. They do not have any sort of taxpayer dollars coming in to support new gear and equipment. Guards, on the other hand, certainly would. They are paid for by nobles, outfitted by nobles, given housing by nobles, and their families are funded by those nobles. You see where I'm going with this, I'm sure. In most medieval roleplay situations, there is some invisible source of income for businesses and guilds that just keeps them afloat regardless of current economic status or presence of benefactors. Because of that, social status is notoriously hard to establish, and wealth is absolutely meaningless. Social Standing is a great step in the right direction, but I agree with Denny--it ought to be expanded upon and used more realistically within the context of Valesk, or we lose out on not only a lot of good roleplay, but common medieval themes. With that, we lose a lot of immersion as well.
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Aug 1, 2015 14:54:32 GMT -8
I suppose I still don't see the issue. My character views herself as possibly the most powerful witch she knows. I can walk her around all day and have her act like she is and do things like she is - but at the end of the day, if RPing with someone where dice is required, it's the roll that determines how good Isobel is. And I can have it that no matter how she views herself, someone outclasses her in a magical fight - all because of dice. Yet I am the main character of my story and my character feels they should have been able to get that spell off. Yet I roll.
Why? Because the person I am interacting with wants the dice to help determine which "main character" is truly the better mage in that scene. And in choosing to continue the RP with them, I agree.
Why is social standing different in this?
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Abaddon
Denizen
Fight me IRL, I'm ripped
21 posts
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Post by Abaddon on Aug 1, 2015 15:05:41 GMT -8
Because BigPecs McGillicutty thinks he is only the hottest of shit. If he loses that social standing roll-off, he's going to snort and walk away. If he wins the roll-off, well... He probably snorts and walks away. There's no magical compulsion here, there's no actual reason to do anything that the person with higher SS is telling you to do. It's difficult to look at a moral situation (taxing the poor, for example) and decide the outcome with a roll. Say Denny was doing just that--Proposing higher taxation of the poor, and Valkyrie was pretty opposed to that for her own moral reasons. In the ensuing debate, are we to take this Social Standing roll as the absolute outcome of the roleplay without taking into account the content of the debate? What if Denny's reasoning is poor? What if Valkyrie would be extremely opposed to such a thing? Would a simple bonus on the roll really account for that? Where do we draw that line?
Murky-ass territory. How many times have you been out-debated and walked away saying, "I lost that debate, and I was wrong?" Compare to the number of times you've thought, "Ugh, I'm right, I just don't know how to make them see it my way!" That's what we're wading into here. It's not "My fireball was bigger so I'm better," it's "These are my ideas, those are yours, I think mine are better." You can judge magic objectively. Social topics, not so much. Often, simple roll-offs aren't what the doctor ordered. Unlike D&D, where a diplomacy check can alter an NPC's viewpoint without many consequences later on the part of that shallow character's development... Characters in Valesk are much deeper, and making decisions that do not make sense for the character based on the result of a roll seems... Odd.
I agree with your sentiment of "I don't think this will ever be solved," but I think more stress on the existence of social classes in roleplay and a few OOC classes on it can help alleviate the issue. It won't take care of the problem, that's for sure, but it can help.
Edit: Sorry, so many edits today. Anyway, a pretty ez example would be an Orc that doesn't understand human hierarchy. Denny could roll a 200 on Social Standing against Grothmar's roll of 1. That probably wouldn't change anything, because he'd have no reason to listen to Puny-Woman-In-Red-Dress. Are dumb orcs, then, immune to Social Standing? Or is this orc suddenly gifted with understanding of Human Hierarchy? You can lack understanding of swordplay all you want, it doesn't stop you from being run through with a blade. You might have never heard of magic before, but damnit, that fireball hurt! You've never been in a human settlement before... So you still don't care about the loud lady in the shiny dress.
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Post by Lιттle Ƭree (Cedar Ashland) on Aug 1, 2015 15:36:36 GMT -8
I suppose the difference is that if I was out-debated, I was generally wrong. Otherwise I wasn't out-debated.
And yes, I am acually suggesting that if Den Mother wanted to convince the Guard Captain to do something, like take the peasant away for responding to something Den Mother had done, that she roll SS against either the Captain's Resolve to determine if he abides the press of her rank socially -- or just takes Den Mother instead.
As for your example. I can't recall the last time I saw a dumb orc played. They might not know the particulars of the pinkies social structure, but I'm pretty certain they would be able to realise the loud woman in the shiny gold was a person of some standing higher than everyone else who wore none. Now is the orc going to care? Probably not. But I suggest ways of using the roll when it would actuallybe feasible to have an impact - such as two people trying to convince the guard to do different things, or two people going for the same item that's for sale rolling to see who can convince the merchant to sell it to THEM instead, and so on.
You can either look at SS as a meaningless trait, or you can actually think about it and find the places where the idea of it could come into play. And then roll. I'd rather do the latter, personally.
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Abaddon
Denizen
Fight me IRL, I'm ripped
21 posts
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Post by Abaddon on Aug 1, 2015 15:53:13 GMT -8
Right, you can treat it as a useless trait. And that's exactly what's happening right now, and why this post is here. That's what people do. Store owners, warriors, guards, players of all types, staff or not... They ignore it. And for any player that invested a lot into SS, that feels shitty.
And what makes them higher? Money? Money is no object in Valesk. Nobody starves unless they want to. Bring able to rent a home has nothing to do with character wealth, nor do clothes. We can't reasonably tell people to dress for the wealth we can't really control.
I'd like to suggest fixes, but I can't. Restricting the money system would just bog things down. Adding, like, npc guards for nobles does the same thing.
So, that's all I've got for the moment, unfortunately. :[ Wish I wasn't just a critic.
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Aug 1, 2015 17:40:46 GMT -8
I don't ignore it. I know a number of people who don't ignore it. But the issues you talk about happen on every sim. I was just giving ideas to combat it on a scene by scene basis. Beyond that, I can't help you guys more with solving any dilemnas you run into. At some point you have to problem solve for yourself.
I'll leave you with this food for thought though and then I am not likely to post here again.
Fighting and Magic, these are meaningless traits as well, as much as Social Standing is. The only reason they hold any weight is because people empower them via dice roll or consideration during RP. In general, any player of a martial character thinks their character is good enough to side step the slash of that sword. But they don't. They take the hit because a dice roll determined it was so. In general, any player of a clever or ambitious character et al thinks their character is good enough to be able to make their own opinions and not be swayed because someone else is nobility. So I don't see why the SS rank dice rolls can not be applied here as well. In the same manner as dice are applied for other things. It's no different than your character deciding they are in love with Bob because a mage cast an Instill Love spell on them. Somebody done changed their minds. They just rolled a Magic rank roll. Now do the same dang thing and roll your Social Standing instead.
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Post by equivocation on Aug 1, 2015 21:30:36 GMT -8
As a SW, I agree with much of what Abaddon says, and that part of why I'm here is to present people who do respond realistically to social pressures. People who do realize that Social Standing 10 means someone can ruin your life with a few words. It means that they have people on call who will hurt you for money. That they can not only have you killed, they can have you disappeared. People seem to respect when they are wounded, but because there's no system where you have lasting social damage done to you, they just sorta... do what they want.
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9,653 posts
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Post by Cailean on Aug 2, 2015 6:32:54 GMT -8
Social damage is a tough point to contend with. Social Standing 10, in a realistic sense, should be able to ruin your life in a couple words. Fighting 10, Magic 10 should be also be able to end/ruin your life with a couple swings/words. 'course we don't have death, so that part of things is never portrayed as well. People will always do what we want them to do, the only way we can curb them is through lore/information/classes.
Also, what do you do when someone comes at you with 10 social standing? A brand new character who you've never met before and has always been on sim for a day? Humans can get 7 social standing base, +2 social standing from racial, and you know, another +1 from being an aasimar currently. How do you treat those? Most players will not treat someone brand new to the sim as if they can ruin their lives with a few words. The situation is complicated.
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Cyn
Denizen
Existence questionable.
98 posts
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Post by Cyn on Aug 2, 2015 7:23:30 GMT -8
There's some reasonable points all around here.
Notably, I'm going to agree with Cail's last post here. The issue is the RP in between. While the stat may represent your place in society, income, connections, etc...it's not there to replace roleplay. Your character may very well have high social standing simply representing their noble birth and lingering connections prior to arriving in Valesk. While a character like that may be able to bribe someone into enforcing 'respect' for them, it's very likely that most playing from the 'Main Character' perspective won't address everyone with high social standing with the utmost respect and politeness. Asking for that would be similar to expecting everyone to run screaming away from your 9 Str orc, more or less. If one wishes to be respected and/or feared, they /need/ to have the RP to back that up. Examples made, a position of note /in/ Valesk, etc.
I think the new SS skills are definitely a step in the right direction there, but I'll also agree that perhaps this needs more of a look for characters who /do/ have a position of note in Valesk, as well as the connections necessary to play that out.
Perhaps allowing that NPC guard from the SS skill a bit more freedom is a step in the right direction there? So if a noblewoman doesn't have a PC around to kick the snot out of some uppity peasant, they can at least have their disadvantaged NPC guard give it a shot. Better than nothing, really, especially considering the requirements for the skill.
Another idea is solving this through RP means. Require business owners to find and go through high SS members who hold positions of power/influence in Valesk to acquire the goods necessary to continue operating as a business. Or hell, have the actual Guards respond to those with high SS as suggested above. Not all things requested by nobles will be 'moral' in these times, but based on their position, they could definitely get away with pressuring guards into intimidating people on their behalf, I believe.
Ex:
There isn't a brewery here to the best of my knowledge, unless that's just an unspoken understanding that isn't quite in the build - the tavern has to import alcohol, which would have to go through the Docks and the Harbormaster, who in turn has to operate under the L. Aberwyth Regent's jurisdiction. While the Regent doesn't necessarily oversee /all/ of the business dealings in that situation, one would assume the Regent could make life very difficult for poor Bane purely based on her position and a potential social standing roll against the Harbormaster if the occasion arose.
To summarize, characters definitely can't be /forced/ to play respectfully towards the higher class citizens in Valesk, but I think a few notations on the already existing lore and stat definitions could go a long way towards allowing the means for said higher class citizens to generate consequences for characters who are disrespectful through good RP.
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Post by Cailean on Aug 2, 2015 8:43:43 GMT -8
Thanks Cyn. Anyway, I thought the NPC guard wasn't so disadvantaged! Considering you can use the NPC to attack while you attack in the same post is pretty advantageous. We're not the sort of sim that says only you or your npc can make an action at the same time. Just as a note. The NPC also isn't limited to only defense, it can be used offensively as well. Just commenting on that small part of things.
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