Abaddon
Denizen
Fight me IRL, I'm ripped
21 posts
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Post by Abaddon on Aug 4, 2015 13:26:52 GMT -8
So, this one's pretty simple. If an evil character in iconic armor needs that armor repaired, they're going to have a rough time walking into the Warden base and asking for those repairs. The Smithy is outside of neutral territory at the moment, and notable evil characters will have a very hard time getting in to get their things taken care of, or to get new weapons made, or anything else. So I suggest either moving the smithy to neutral territory, or making another smithy that more questionable characters might have access to (such as in Lower Aberwyth). Business-wise, the smithies could simply be branches of the same company, or different entities altogether. I believe this would help generate more conflict RP, as characters on the evil end would feel safer getting their armor damaged, because they'd have some way to recover from it.
Additionally, I've just realized that it doesn't seem as though there are any apprentice/journeyman ranks to Smithing, only master. Is this meant to imply that anyone can smith, but not all are master blacksmiths? What might the requirements be for someone to repair their own armor? Does one need to be a master to hammer out that warhammer dent over an open flame, or replace the cut belts and chain of lightly-damaged armor? More clarification/ranks to the smithing system might generate more interest in it and fill out the smithy ranks. (That said it's totally possible that I completely missed something and anyone can be a smith but master smith has its own requirements).
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Post by Tief on Aug 4, 2015 15:12:02 GMT -8
You? I'm a GOOD character and can't walk into the Wardens stockade.
You got it easy. They DIDN'T STEAL YOUR GLADE!
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Abaddon
Denizen
Fight me IRL, I'm ripped
21 posts
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Post by Abaddon on Aug 4, 2015 17:07:26 GMT -8
You? I'm a GOOD character and can't walk into the Wardens stockade. You got it easy. They DIDN'T STEAL YOUR GLADE! Hahaha, yeah, that too. Tieflings are pretty cut off from that sort of thing, aren't they? And, to be fair, we were warned about this happening in our apps, but I guess I didn't think that we'd be... Literally unable to have our armor fixed without ruining an ally or something, haha. But I'm totally counting that as a +1 to MORE SMITHIES.
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Aug 5, 2015 16:33:57 GMT -8
Go there in disguise. Or send someone else with your gear. The fact is even a Tiefling will be able to walk in and get their armor repaired - they just might get hazed a whole lot when they do. A demon in false form shouldn't be easily known to be a demon - that would defeat the whole point. So go on, use the smithy that we have. There's really no reason for two.
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70 posts
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Post by equivocation on Aug 5, 2015 19:34:02 GMT -8
Additionally, I've just realized that it doesn't seem as though there are any apprentice/journeyman ranks to Smithing, only master. Is this meant to imply that anyone can smith, but not all are master blacksmiths? What might the requirements be for someone to repair their own armor? Does one need to be a master to hammer out that warhammer dent over an open flame, or replace the cut belts and chain of lightly-damaged armor? More clarification/ranks to the smithing system might generate more interest in it and fill out the smithy ranks. (That said it's totally possible that I completely missed something and anyone can be a smith but master smith has its own requirements). This is something that needs to be addressed even without the addition of more forges.
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Aug 6, 2015 0:19:05 GMT -8
Yep, and I wanted to check my facts before getting to the second part there. As it stands, anyone can be a smith, you just don't have the skills that are set up unless you meet the requirements and do the rps. I'm sure there are ranks of smiths for those who Smith, in the blacksmith group. And we aren't opposed to lower ranks of smithing skills (we have been trying to come up with lower ranking skills in everything) , they just aren't things we've thought of or focused our time on yet to do. If there are suggestions for them, please post away. Otherwise it is something we'll eventually get to. And yall know by now, we have no qualms scooping up good ideas suggested by our players if they suit the sim.
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Post by alyboobs on Aug 6, 2015 14:16:03 GMT -8
The Laws are changing ICly. Tieflings will be no longer hunted but due to the background of the sim, racism and discrimination against any demonic individual is honestly common sense and is to be expected. By picking that race, you accepted that fact.
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