9,653 posts
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Post by Cailean on Aug 6, 2015 20:40:04 GMT -8
Just as a note to people looking to make this argument, which there are many. ---- Involving fighting in the damage calculation has been a long and involving conversation within the admin team and in the end has always been decided against. This is not going to change for a number of reasons, which I will try to enumerate a few. In terms of the offensive traits (the traits you roll to determine hits; magic, fighting, huntsman), there is no scaling damage per trait. If we did this for fighting, we would have to do this for huntsman and magic as well, and we just don't think that scaling to trait skills is an effective way of achieving balance without homogenizing all three types. breaking the bonuses that battlemages and elementalists get, etc. And fighting, magic, and huntsman already determine damage, albeit through accuracy; adding damage to traits that are already involved in matters concerning accuracy make them extremely strong and there'd be too much weight to them. Everyone would roll 7 Fighting and then add whatever modifiers they could to fighting to min/max. We want a balance between fighting/huntsman and strength when it comes to the end result in terms of damage. Fighting already has a role as a defensive stat (determining armor) as well. Currently, 10 fighting, 5 strength (3 damage), 5 reflexes has a high probability of beating 5 fighting, 10 strength (4 damage), 5 reflexes because it's such a steep difference in accuracy given the same HP pools. The disparity between fighting and strength does not need to increase. This disparity increases with the dice system we have in the works. ---- I just wanted to put this out there so people understood our logic. Thanks! Cail out.
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