40 posts
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Post by Eden on Aug 9, 2015 18:22:45 GMT -8
Dwarf accessible smithing supplies! Something closer to the Earth, more in tune with the minerals, and generally within reach. Speaking of which, the blacksmith is located inside a faction stronghold, not accessible by all races and/or factions. Something to think about.
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9,653 posts
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Post by Cailean on Aug 9, 2015 21:07:17 GMT -8
What? You think you're too good to use the anvils everyone else uses? You think dwarves should get their own special things? *shakes his fist* Dwarves are just second-class citizens! Stand on a crate and use the anvil like everyone else!
Also--.. I think blacksmith members probably get a pass into the Keep or something. If not, they should. Talk to your neighborhood warden lead? XD
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Post by alyboobs on Aug 9, 2015 22:51:09 GMT -8
The WK is open to everyone? Just not demons and beasts. You can walk in there anytime and use the blacksmith.
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Post by Batman on Aug 12, 2015 17:25:16 GMT -8
Yeah, inside the palisade is technically the "wardens" but the keep is the big stone building at the far side welcome anytime!
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70 posts
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Post by equivocation on Aug 13, 2015 2:25:28 GMT -8
I dunno, though, if someone who had fought the Wardens (cough cough) tried to enter, I'm pretty sure they'd be accosted and either flee covered in arrows, go down covered in arrows, or be taken prisoner.
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Post by Batman on Aug 13, 2015 8:53:22 GMT -8
Or just escorted
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40 posts
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Post by Eden on Aug 13, 2015 11:17:49 GMT -8
Hypothetically speaking, if someone were to become the official blacksmith would there be a possible relocation/addition of the forge to a more business like spot?
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Post by Batman on Aug 13, 2015 12:42:16 GMT -8
It could be considered but the wardens are a neutral faction, so it shouldn't be an issue (glamour is a good way to get through) but yes it could be relocated hypothetically
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Post by Tief on Aug 14, 2015 9:26:13 GMT -8
you know, Tief IS human ...
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70 posts
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Post by equivocation on Aug 14, 2015 20:25:31 GMT -8
I get the OoC considerations but I would find it abhorrently meta for a faction to let their enemies use the faction's smithy to repair the arms and armor said enemy uses against that faction.
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Post by Batman on Aug 16, 2015 2:25:38 GMT -8
So, what happens when we move it into aberwyth, and then a faction becomes hostile against them? Unless we put everything randomly strewn out in the woods, we are eventually going to always come back to "well my character can't go there" the situation is being looked at though to see what to do
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