OOC Class: The Breakdown on Character Traits
Nov 13, 2015 19:33:49 GMT -8
Lιттle Ƭree (Cedar Ashland) and ephralia like this
Post by Viveka/Makki (Themis/Kaija) on Nov 13, 2015 19:33:49 GMT -8
[17:05:14] Viveka (themis.adasia): Okay! So....lets get started then!
[17:05:24] Viveka (themis.adasia): Alleo is on the podium, that means its time to roll
[17:05:24] Emmaline Anundr Aldin (emmaline.mynx): Thinks Alleo wins best dressed award.
[17:05:37] Viveka (themis.adasia): Hello and welcome to this class on the basic definitions and uses of traits! Today we’ll be going over each trait individually, listing a few important ways in which each may be used on-sim, and defining them accurately so as to hopefully answer any lingering questions you lovely doe-eyed people might have about them! I’ll make sure to leave a small pause after each little book I hurl at you here so you can bandage any head wounds and ask any questions you may have regarding the material I just went over.
[17:06:10] Viveka (themis.adasia): For reference, I’m going to include this link here: isleofvalesk.weebly.com/character-traits.html. That page will have your flavor and functionality descriptions if you need the additional reference once this class is complete, and of course your mentor team is always open to answer any questions you may have. To business!
[17:06:46] Viveka (themis.adasia): Fighting: This is going to be your character’s general physical violence stat, reflecting everything from martial prowess in deadly combat to swatting your obnoxious younger brother across the back of the head. Want to throw the first punch in a bar brawl? Roll your Fighting. Want to throw the first mug at someone’s head in a bar brawl? That’s not Fighting, and I’ll cover that in a later section. Fighting is exclusively a melee trait, and does not apply to any attacks made at range, even those made with a half empty mug.
[17:07:17] Viveka (themis.adasia): ((or in some cases, swatting Alleo in the back of the head))
[17:07:33] Alleo (alecksin.avora): (( ;( ))
[17:07:36] Viveka (themis.adasia): <3
[17:07:43] Viveka (themis.adasia): In addition to being the trait you’ll roll with when attempting melee-based attacks, Fighting also has another very important purpose definition-wise you’ll want to take into account when creating your character, or seeking to progress your character further. Alongside Strength, Fighting is going to be one of two stats used to determine which size armor your character is capable of using effectively in combat. The sizes being Light (+1 Hit Points, no Fighting requirement), Medium (+3 Hit Points, requires Fighting 2), Heavy (+4 Hit Points, requires Fighting 4 and Strength 3), and Full Plate (+6 Hit Points, requires Fighting 6 and Strength 5).
[17:08:43] Viveka (themis.adasia): This reflects that while your character might very well be physically strong enough to wear Full Plate armor with ease, they may have next to no actual training or experience with fighting in it. When creating your character, you’ll want to take a look at their background and then ensure that your traits match up to which size armor you think fits them best for their backstory and capabilities.
[17:09:45] Viveka (themis.adasia): Magic: Magic as a whole is going to represent a pretty broad variety of things, though as you might be able to guess, they’re going to be related in some way to your character’s magical ability. But! Starting with basics. Magic first and foremost is your ‘attack’ trait when casting a spell on another player. Whether that spell is a fireball to blast them to all hell, a curse to haunt them with ghosts for the next week, or a magically enhanced command to ‘convince’ them to see things your way, you’ll use your Magic trait to roll for its success.
[17:10:42] Viveka (themis.adasia): Moving on! Your Magic trait will also determine the amount of spells your character is capable of starting with at character creation. As a rule, your character may begin play with twice their Magic rank in spells. For instance, a character with 7 Magic will start play with 14 total spells. Certain Schools of Magic will change that number a bit, whether it be through giving a character some free spells, or limiting the amount of spells they can begin with at character creation. More information on that can be found on the site here: isleofvalesk.weebly.com/schools-of-magic.html.
[17:11:46] Viveka (themis.adasia): In addition to representing your likelihood to succeed when casting a spell against another player, Magic also represents your Mana pool. Your Magic trait is the number you’ll use to determine your Mana pool - for instance, a character with 7 Magic will also have 7 Mana. That being said, Magic and Mana are two very different values. Your total Mana value may come from your current Magic trait, but after that number is determined, Mana becomes its own separate value - similar to your Hit Points.
[17:13:50] Rizzo (rizokobold.minotaur): ! when i created my character i joined the healing school i have 7 mana learned 3 healing spells.... if i understand right...i cant learn any non healing spells now...but..if i get kicked out of the healer colege i become freelance?
[17:14:30] Rizzo (rizokobold.minotaur): and then can learn any spells?
[17:16:11] Viveka (themis.adasia): You can learn non healing spells. You just cannot kill people with it and are restricted from Evocation generally speaking
[17:16:14] Viveka (themis.adasia): the "combative" magics
[17:16:17] Viveka (themis.adasia): Specifically
[17:16:22] Viveka (themis.adasia): Ones that would do harm
[17:17:27] Rizzo (rizokobold.minotaur): ok, thank you sorry for interupting :presses play on the viveka:
[17:17:48] Viveka (themis.adasia): haha Not a problem! I'll leave a longer pause between as well in case there are any other questions or people can wait till the end
[17:18:02] Viveka (themis.adasia): For example, let’s say Wiggles the Mage has a Magic trait of 7, and is wearing no armor (I’ll elaborate on this in a moment). As we just learned, this means Wiggles’ Mana pool is 7 as well - but wait! Wiggles has already cast two spells costing one Mana each today. So Wiggles is now down to a total of 5 Mana, but let’s say he wants to cast a spell again. Thud the Orc has been poking around in Wiggles’ daisies, and that’s unforgivable - so of course, Wiggles wants to cast Flame Bolt to hopefully send Thud running for the hills! When Wiggles casts the spell, he will still roll his Magic trait of 7 vs. Thud’s Reflexes to determine his success. Bottom line of this little story here - Mana is never a value used to roll with. Your current Magic trait rank will be used for that.
[17:18:25] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): (( As a note, players can't pick combative spells off the list when making a collegiate character. They just aren't listed. :> So anything listed is fair game otherwise. ))
[17:18:54] Viveka (themis.adasia): ^
[17:20:46] Viveka (themis.adasia): Something additional to note about Mana - a character who has used their entire Mana pool for the day will no longer be able to cast spells of any kind, even if there is no actual Mana cost to them. Your Mana pool will replenish itself at 6 am SLT each day.
[17:21:20] Nixie (adalori): So then does such a thing apply to say, enspelled tattoos? Say Nix runs outta mana, can she still call her mage blade?
[17:21:38] Viveka (themis.adasia): Enspelled tattoos require mana. For those with no mana, it takes HP
[17:22:02] Ephralia: whoa, really? gosh. Chey has the "no magic" weakness.
[17:22:16] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): might be painful then ;o
[17:22:31] Nixie (adalori): Kay, even if it's a tattoo that doesn't have a cost?
[17:22:45] Viveka (themis.adasia): If the user has no Mana to be spent, they suffer 1 Hit Point of damage for every cost of Mana required. If the spell requires no Mana cost, they may use the tattoo without damage suffered.
[17:22:54] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): ^
[17:23:10] Nixie (adalori): Gotcha sexy lady. <3
[17:23:28] Viveka (Themis Adasia) waits a few cause she knows Rizzo is typing
[17:23:51] Emmaline Anundr Aldin (emmaline.mynx): so I lose a mana point everytime I activate my mage shield?
[17:24:28] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): yar, mage shield costs 1 mana to cast and you can only cast it once per scene/day/w/e. The point is that you can't reactivate it.
[17:25:20] Sira'Kess (w0mbraider): Question: Say I have no mana, no points in magic either but i have enspelled Tattoos. If they cost no mana at application they do no damage then?
[17:25:32] Rizzo (rizokobold.minotaur): im trying to stop my typing ao im not typing
[17:25:39] Viveka (themis.adasia): If there is no mana cost, it does no damage
[17:25:47] Sira'Kess (w0mbraider): awesome
[17:25:52] Viveka (themis.adasia): oh ROFL I thought you were, I saw arms waving around over there
[17:26:04] Nixie (adalori): Doesn't the ink have to be applied again over time though for those with no magic? -thinks she read that somewhere-
[17:26:05] Viveka (themis.adasia): try a stop all animations
[17:26:28] Viveka (themis.adasia): Yeah, if the user has no magic rank, the tattoo is good for three casts
[17:26:33] Viveka (themis.adasia): Then it needs to be redone
[17:27:37] Emmaline Anundr Aldin (emmaline.mynx): question
[17:27:51] Viveka (themis.adasia): As found on the Magic page on the website, your Magic trait will also determine the amount of Hit Points given by your Shielding spell. The amounts are as follows: Magic 1-3, 2 Hit Points. Magic 4-6, 4 Hit Points. Magic 7-9, 6 Hit Points. Magic 10, 8 Hit Points.
[17:28:55] Emmaline Anundr Aldin (emmaline.mynx): if someone blasts me with magic while I have my mage shield on, is it destroyed or can I use it the entire scene? I need to check up on that hit point thing. Must READ again.
[17:29:20] ℬгoηsoη Dαggєя (darksephiroth.dagger): just counts as extra HP, no?
[17:29:24] Viveka (themis.adasia): Once you get hit for X number of HP that your shield allows, its gone
[17:29:40] Viveka (themis.adasia): Just like physical armor, once it takes a certain degree of a beating, it isn't really doing much good anymore
[17:29:47] Nadora Toza (marissa.ludlow): I was unclear about the mage shield when I made my character...Do all mages get mage shield or do you have to specifically add it to your spells?
[17:29:56] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): It gives you an amount of HP. Once that HP is gone, the mage shield is gone. If you have a 6hp shield, you can take 6hp of damage before it's gone. So like, 2 hits for 3 damage, etc.
[17:29:59] Viveka (themis.adasia): MOST get it if they have 2 or more armor
[17:30:00] Viveka (themis.adasia): er
[17:30:02] Viveka (themis.adasia): magic
[17:30:09] Nadora Toza (marissa.ludlow): ok thanks
[17:30:10] Viveka (themis.adasia): Some schools have a change in how shields work
[17:30:21] Viveka (themis.adasia): And if it's allowed, like Elementalists have elemental shield
[17:30:28] Nadora Toza (marissa.ludlow): gotcha
[17:30:38] Viveka (themis.adasia): And battlemages shielding can be replenished up to a certain number of HP
[17:30:50] Emmaline Anundr Aldin (emmaline.mynx): i have an elemental shield. How do I know how many hit points it has?
[17:31:02] ℬгoηsoη Dαggєя (darksephiroth.dagger): none for you.. elf!
[17:31:07] Viveka (themis.adasia): Based on your mana
[17:31:16] Viveka (themis.adasia): It gives you an amount of HP. Once that HP is gone, the mage shield is gone. If you have a 6hp shield, you can take 6hp of damage before it's gone. So like, 2 hits for 3 damage, etc.
[17:31:24] Viveka (themis.adasia): er, i'm sorry
[17:31:25] Viveka (themis.adasia): wrong one
[17:31:32] Alleo (alecksin.avora): Cant you also cast uninterrupted with your mage shield
[17:31:33] Viveka (themis.adasia): Magic 1-3, 2 Hit Points. Magic 4-6, 4 Hit Points. Magic 7-9, 6 Hit Points. Magic 10, 8 Hit Points.
[17:31:36] Alleo (alecksin.avora): or is that not a thing anymore.
[17:31:42] Emmaline Anundr Aldin (emmaline.mynx): bashes the drow with her shield
[17:32:04] Viveka (themis.adasia): You can cast through it, but not uninterrupted. It will break your concentration
[17:32:18] Alleo (alecksin.avora): Could have swore I heard otherwise!
[17:32:31] Nixie (adalori): Are you asking about if you take damage Alleo?
[17:32:35] Alleo (alecksin.avora): Yes.
[17:32:38] Alleo (alecksin.avora): Because its not damage.
[17:32:40] Nixie (adalori): GD it this box
[17:33:04] Alleo (alecksin.avora): Your mage shield absorbs the damage, so theoratically you should cast uninterrupted
[17:33:07] Alleo (alecksin.avora): so long as it does not hit YOU
[17:33:16] Emmaline Anundr Aldin (emmaline.mynx): good
[17:35:18] Viveka (themis.adasia): I'm getting it verified. The website itself says absorbs but says nothing about stopping it. I was under the assumption that it stopped your cast.
[17:35:32] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): If you're hit with your shield up, it's not interrupted.
[17:35:39] Emmaline Anundr Aldin (emmaline.mynx): kWOOT
[17:35:40] Viveka (themis.adasia): I stand corrected!
[17:35:42] Emmaline Anundr Aldin (emmaline.mynx): WOOT even
[17:35:46] Viveka (Themis Adasia) has been doing it wrong then!
[17:35:51] Alleo (alecksin.avora): One point for Alleo
[17:35:56] Alleo (alecksin.avora): Alleo is now master of the shield
[17:36:14] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): If your shield is down though, you get interrupted. Or if your shield breaks from damage and you take damage through it, it's interrupted.
[17:36:21] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): You can spend a mana to keep casting though.
[17:36:26] Alleo (alecksin.avora): Yes master
[17:36:26] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Or if you have concentration you're okay.
[17:36:40] Nixie (adalori): For one hit only though right? the concentration Cailean?
[17:36:45] Viveka (themis.adasia): Only once
[17:36:46] Viveka (themis.adasia): Right
[17:36:51] Viveka (themis.adasia): The next time you'll have to spend the mana
[17:36:53] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): rite.
[17:37:07] Viveka (themis.adasia): Conversely, the size Armor worn by your character will reduce your Magic trait incrementally based on the class of Armor worn. Firstly, this will reduce your Magic trait for the purpose of making any rolls which would normally use the trait. This reduced total is then what you’d look at to determine your character’s current mana, and the amount of Hit Points your Shielding spell would provide. The amounts are as follows: Light Armor, -1 Magic. Medium Armor, -2 Magic. Heavy Armor, -4 Magic. Full Plate, -6 Magic. Certain Schools of Magic reduce this penalty to your Magic score. Information on which can be found here: isleofvalesk.weebly.com/combat-in-valesk.html. Information on each separate School of Magic in more detail can be found here: isleofvalesk.weebly.com/schools-of-magic.html.
[17:38:25] Emmaline Anundr Aldin (emmaline.mynx): is gonna need a battle admin every time and much practice
[17:38:35] Viveka (themis.adasia): XD
[17:38:47] Viveka (Themis Adasia) clones Cail and throws him at you
[17:39:21] Viveka (themis.adasia): Last but not least, Magic has a direct correlation to a character’s possible level of skill in both Alchemy and Enchanting. Apprentice Alchemy has no Magic trait requirement, but ranks above it require the forfeiting of spells and certain trait qualifications to meet. Each rank of Enchanting skill has a Magic trait and spell forfeiting requirement. When creating a character or seeking to learn these skills IC, be sure to take those numbers into account! More information on Magic Skills such as Enchanting and Alchemy can be found here: isleofvalesk.weebly.com/magic-skills.html.
[17:40:01] Viveka (themis.adasia): Anything else on magic before we move on?
[17:41:46] Viveka (themis.adasia): Huntsman: Remember that flying mug you threw in the barfight? Well, we are coming back to that now! Huntsmen is the trait for all ranged attacks, ranging from throwing daggers to arrow shots, and even throwing a mug at a declared target during a barfight. If you seek to shoot said arrow, you will roll huntsmen rather than fighting to see if you land a hit. Additionally, Huntsmen is a knowledge-like skill specifically for when it comes to flora and fauna, trails and tracking, and setting up traps.
[17:42:59] Nadora Toza (marissa.ludlow) makes a mental note to get a bow
[17:44:17] Viveka (themis.adasia): In the wild, Huntsmen can be used as a way for locating a creature hiding in the wild. Is something camouflaged and neatly hiding in the woods? Maybe there are some clues around the area, such as imprints in the dirt, a scent on the wind, or evidence from the bushes that you can use to find them. Additionally, certain skills such as "The Fox" rely on Huntsmen as a trait, and allow people to sneak perfectly so long as they are outside of the city limits. Huntsmen can be regarded as the go-to trait for everything natural related, and embodies its name well!
[17:44:49] Rizzo (rizokobold.minotaur) ties a bow in nadoras hair:
[17:45:23] Sira'Kess (w0mbraider): Question.
[17:45:31] Sira'Kess (w0mbraider): The Fox is only limited to areas of natural growth though correct? it can't be used in city limits?
[17:46:07] Sira'Kess (w0mbraider): ......nevermind...
[17:46:18] Viveka (themis.adasia): The fox is just like the mouse except for those who are more focused in huntsman. What you're likely thinking of is that you can roll humtsan vs shadows in the wild
[17:46:22] Sira'Kess (w0mbraider): I should read more carefully
[17:46:49] Viveka (themis.adasia): XD
[17:47:07] Sira'Kess (w0mbraider): Would the two abilities counteract each other then?
[17:47:29] Viveka (themis.adasia): Well with the mouse you roll shadows
[17:47:30] Sira'Kess (w0mbraider): Can I use the mouse against someone who has the fox if Im in the forest?
[17:47:36] Viveka (themis.adasia): while in nature someone else rolls huntsman
[17:47:46] Viveka (themis.adasia): Yep
[17:48:05] Viveka (themis.adasia): But remember that you have to be logically hidden
[17:48:13] Nixie (adalori): No skyrim hiding?
[17:48:20] Viveka (themis.adasia): Otherwise you have to roll the proper trait for it
[17:48:21] Nadora Toza (marissa.ludlow): lol
[17:49:05] Viveka (themis.adasia): I mean personally, I don't know why I would get both the fox and the mouse, but its a matter of preference
[17:49:34] Viveka (themis.adasia): And if two are doing it at the same time well....
[17:49:39] Viveka (themis.adasia): You're just sitting there staring at all the shinies
[17:50:09] Sira'Kess (w0mbraider): I was just gonna ask that
[17:50:21] Viveka (themis.adasia): You could CHOOSE to roll if you want to end the stalemate though, sort of like how I roll on makki even though she's using the mouse
[17:50:28] Viveka (themis.adasia): So you can, ya know, not find her
[17:50:41] Sira'Kess (w0mbraider): I thought as much
[17:51:04] Sira'Kess (w0mbraider): Otherwise when Sira and Makki play Hide and seek it would be very boring.
[17:51:10] Viveka (themis.adasia): Indeed
[17:51:15] Viveka (themis.adasia): Until she lands on him again
[17:51:16] Viveka (themis.adasia): ANYWAY
[17:51:18] Viveka (themis.adasia): Moving on
[17:51:19] Viveka (themis.adasia): Finally, Huntsmen is a requirement for producing and perfecting certain materials into their usable form on the Island of Valesk, adding to its knowledge quality. Have you just slain a Greater Wyvern? Want to use its bone for something? You can use your Huntsmen level of 8 to know how to prepare the bone properly and preserve its ability!
[17:52:25] Nadora Toza (marissa.ludlow): what do you roll against for something like that? say i roll my huntsman skill, what do i need to beat to succeed?
[17:52:54] Alleo (alecksin.avora): You dont need to roll anything! Its a requirement to work with it.
[17:53:00] Viveka (themis.adasia): ^
[17:53:01] Nadora Toza (marissa.ludlow): ah gotcha
[17:53:03] Alleo (alecksin.avora): Otherwise it will fail by default.
[17:53:22] Viveka (themis.adasia): Sometimes, in order to know something, if a storyweaver is involved they may have you roll in order to learn something
[17:53:29] Viveka (themis.adasia): But that's a case by case basis thing
[17:53:38] Viveka (themis.adasia): Not something that's stated on the website
[17:54:02] Viveka (themis.adasia): Any last questions before moving on from huntsman?
[17:54:36] Viveka (themis.adasia): I think from now on, in the interest in saving time, hold questions till I finish that particular trait just in case it gets answered in the next bit, and I'll ask when we're through that trait, kay?
[17:54:59] Viveka (themis.adasia): Shadows: Shadows here in Valesk is essentially the trait we use to determine character skill and experience regarding cloak and dagger type activities. Things such as attempts to pickpocket, lockpicking, and general stealthy abilities will be covered by the shadow trait - and if one needs to determine success, Shadows is the trait which will be used for the roll! Shadows can also represent a limited amount of knowledge regarding the creation of non-magical potions, and has a few very cool Trait-Based skills to quantify your actual level of stealth and attacks made from the shadows.
[17:56:44] Viveka (themis.adasia): So! Stealth rolls, I’ll give an example. Say you’d like to sneak up on Robert Manstrong the justice-loving Numinous Blade, to see what justice-loving coin he may have hidden on his person. If you do not possess the trait-based skill ‘The Mouse’ (more information on which can be found here: isleofvalesk.weebly.com/universal-skills.html ), you’ll need to detail in your post that you’re attempting to sneak up on him and if he wants to try and notice, he’ll have to make a roll against your Shadows! Now, Sir Manstrong the Just probably hasn’t picked a lock or snuck around in his entire life, which is fortunate for you - the general trait which is used to discover someone sneaking is Shadows as well. Thus, he has the options to roll his piddly Shadows vs. yours to determine whether or not he notices you. Fortunately for the side of justice, there is another option which can be used to notice your fantastically sneaky self. Sir Manstrong can choose to use his Huntsman trait to try and discern your
[17:56:44] Viveka (themis.adasia): whereabouts by means of a roll against your Shadows as well.
[17:58:14] Viveka (themis.adasia): As I mentioned earlier - Shadows can be used along with Knowledge to determine a character’s alchemical knowledge, if in a slightly more limited fashion than that of a magical alchemist. Shadows combined with Knowledge can bring a character up to the rank of Master Alchemist with the stipulation that they are not allowed to create magical toxins or potions without meeting the Magic requirements as well. More information on the exact traits required to meet each rank of Alchemical knowledge can be found here: isleofvalesk.weebly.com/alchemy.html
[17:58:30] Viveka (themis.adasia): Questions about shadows?
[17:59:02] Ephralia: Ephralia Valor the justice loving Numinous Blade thinks all this is BULLSHIT! STEP INTO THE LIGHT, COWARD! ( kidding! ^^ )
[17:59:19] Viveka (themis.adasia): rofl
[17:59:20] Viveka (themis.adasia): <3
[17:59:39] Nixie (adalori): I thought you could only roll huntsman to detect if you are in the wilderness?
[17:59:42] ℬгoηsoη Dαggєя (darksephiroth.dagger) thunks Eph "shadows are better"
[17:59:48] Viveka (themis.adasia): You're not doing it right if you think its cowardly! Just wait till Makki starts to learn stealth Melee
[17:59:55] Alleo (alecksin.avora) rolls in SS
[18:00:05] Viveka (themis.adasia): Yeah, that's a little misleading. It should be huntsman while in nature
[18:00:12] Emmaline Anundr Aldin (emmaline.mynx): loves Eph
[18:00:15] Viveka (themis.adasia): or "can be" huntsman while in nature
[18:00:22] Nixie (adalori): <-- observant as a box of rocks either way but still nice to know the difference
[18:01:04] Nixie (adalori): So Shadows vs Shadows in city OR Shadows/Huntsman vs Shadows/Huntsman in wilderness?
[18:02:18] Viveka (themis.adasia): Correction on that, its whatever where ever
[18:02:36] Sira'Kess (w0mbraider): Hmm
[18:03:26] Viveka (themis.adasia): I have seen people say before that you can roll huntsman vs it in nature before
[18:03:42] Sira'Kess (w0mbraider): Seems strange that there is so much cross over but I get it.
[18:04:25] Viveka (themis.adasia): Little confusing too! lol But I mean logically speaking, if you're sneaking in nature, someone who is really good with their surroundings is going to be able to tell when something just isn't right, in theory
[18:04:36] Nixie (adalori): nod
[18:04:54] Viveka (themis.adasia): Onward then!
[18:04:56] Viveka (themis.adasia): Knowledge: Knowledge as a trait will cover your character’s understanding of a broad variety of subjects here. The big thing to consider with knowledge is that it does not necessarily determine ‘book smarts’ if you will, nor does having the skill at a very high point force your character to be the bookworm intellectual sort. Much of what your knowledge trait represents should be determined by your character’s background and personality. A character with a high Knowledge trait may have a whole lot of Knowledge in a very specific subject, or your character may have a decent bit of information regarding a wide variety of subjects. Even things as simple as literacy and how to cook could be represented by this trait.
[18:06:10] Viveka (themis.adasia): Practically, a character’s Knowledge trait may be used by a Storyweaver during a sim-wide event when said character examines some archaic runes on a mysterious ring, or it may be rolled when inspecting someone’s symptoms to determine whether their ailment is a sickness, poison, or magical infliction. The applications are many!
[18:07:01] Viveka (themis.adasia): Knowledge has some pretty big ramifications within the current profession system as well. Whether you wish to be an Infirmary worker, a Blacksmith, or an Alchemist Knowledge is going to be one of the traits required to advance your rank in the trade!
[18:07:11] Viveka (themis.adasia): Questions about knowledge?
[18:08:42] Viveka (themis.adasia): Strength: Strength is one of our most misunderstood traits here at Valesk, but it’s also one of the coolest in terms of interpretation, in my opinion! Strength in part certainly represents the physical force your character can bring to bear, but only in part. What it primarily represents is how well your character can use the physical strength they possess to accomplish a variety of tasks. Racial physiology differences still apply, but while an Orc with 5 Strength may always be stronger than a Human with 5 Strength, that doesn’t mean they can’t accomplish the same tasks in very different ways. Just as a Human might wield a broadsword very differently than an Orc. Be creative!
[18:10:01] Viveka (themis.adasia): Strength rolls could be any application of your character’s precision when applying their physical strength outside of combat (with one exception I’ll cover in a moment). As an example, let’s say a person-sized log has fallen on our friend Sir Robert Manstrong the justice-loving Numinous blade, and severely broken three of his justice-loving ribs. Standard Human Model no. 001 with 5 Strength must save his friend, but there’s no way he could lift that log! Or is there? Standard Human Model no. 001 knows how to apply his strength well by using the concept of leverage, and quickly has his good friend Sir Manstrong free from beneath the log because he applied the Strength he has well. Thud the Orc however, knows nothing of this silly leverage! Thud the Orc grab log, Thud the orc lift and move log. Sir Robert Peeweakling free! A silly example, but hopefully it clears a few things up.
[18:11:05] Emmaline Anundr Aldin (emmaline.mynx): wish I'd been there for that rp
[18:11:24] Viveka (themis.adasia): Strength is also going to be key in determining the size weapon and armor your character is capable of using in combat, as well as how much damage your weapon deals when used by your character. As an example, a character with 1 or 2 Strength wielding a Light weapon will do 1 Hit Point of damage per normal attack. A character with 6 Strength wielding a Light weapon would have the strength to up that Light weapon’s damage up to Medium, and would do 2 Hit Points of damage upon each successful attack. More information on how much Strength is required for each size weapon or armor can be found here: isleofvalesk.weebly.com/combat-in-valesk.html.
[18:12:30] Ephralia: *takes this opportunity to squeeze in a few more reps of situps*
[18:12:48] Rizzo (rizokobold.minotaur): quick question, the minimum strnght for blacksmthing is 5, not all blacksmihing needs muscles its just heated and aplied lverage... can there be exceptions to min stats needed/?
[18:13:11] Viveka (themis.adasia): Unfortunately not
[18:13:52] Viveka (themis.adasia): It's not just about the strength, its about knowing how to use it
[18:14:13] Viveka (themis.adasia): Another big thing with Strength to cover is grappling, which is of course the exception I mentioned earlier! The moment has come. During the course of combat, when your character lands a melee attack on someone, you can choose to Grapple them instead of dealing the damage of your attack. This should be detailed in your post, of course - and should you successfully hit with your attack, you’d roll your Strength vs. their Strength. If you win, you’ve successfully grappled them! Now...what next? Well if you want further information, you can read about Grappling here: isleofvalesk.weebly.com/combat-in-valesk.html
[18:15:30] Viveka (themis.adasia): Questions on strength?
[18:16:31] Viveka (themis.adasia): Reflexes: Reflexes here will represent the primary trait you’ll use for most of your defensive rolls, among other things. Your Reflex trait may contribute to your character’s ability to turn just so to make an attack skim harmlessly off their armor, or it may be as direct as your character’s ability to gracefully sidestep great sweeping strikes from broadswords rather than parrying. Heck, it can even represent parrying. Reflexes will be rolled when direct damage spells are cast against you, melee attacks are made against you, or you’re attacked by a range weapon. How you RP your successful Reflex rolls is up to you!
[18:17:46] Alleo (alecksin.avora): my 1 reflexes is focused entirely on how to walk in heels
[18:17:54] Viveka (themis.adasia): rofl
[18:17:55] Rizzo (rizokobold.minotaur): floats like a butterfly....stins like a gnat
[18:18:03] Alleo (alecksin.avora): and be handsome
[18:18:14] Nixie (adalori): Flailing is also a good option for dodging -nodnod-
[18:18:17] Viveka (themis.adasia): Outside of combat, your Reflexes may be used to determine a great number of different things, mostly representing your character’s agility and athletic ability. Keep in mind that you don’t always need to make a Reflex roll if say, your annoyingly graceful elf is leaping from one place to another - that much is reflected well by how high your Reflex stat is. Just don’t be surprised if you’re asked to make a roll for that same athletic trick in a Storyweaver scene!
[18:18:18] Emmaline Anundr Aldin (emmaline.mynx): really messed up when I didn't pick higher reflexes
[18:18:42] Nadora Toza (marissa.ludlow): same
[18:18:44] Viveka (themis.adasia): Finding a balance is tricky, you can either be a master of one or a jack of all trades.
[18:19:02] Alleo (alecksin.avora): Nah! Nah! Dont feel bad you guys! Just be like, your character can be graceful, they just cant dodge shit
[18:19:17] Alleo (alecksin.avora): you can also consider reflexes as your reaction time and ability for balance in tough situations.
[18:19:32] Alleo (alecksin.avora): Its all about how you use your traits.
[18:19:36] Viveka (themis.adasia): ^
[18:20:02] Emmaline Anundr Aldin (emmaline.mynx): Has two arrow scars already.
[18:20:03] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): which trait most determines how good I am in bed?
[18:20:13] Alleo (alecksin.avora): My guy is elegant, but he cant dodge things very well because he is in the end a dainty mage.
[18:20:19] Viveka (themis.adasia): You aren't allowed to have that trait cail
[18:20:28] Alleo (alecksin.avora): The Alleo trait
[18:20:32] Viveka (themis.adasia): (social standing btw...how do you think i got popular)
[18:20:33] Alleo (alecksin.avora): Only I have it
[18:20:35] Alleo (alecksin.avora): its 16
[18:20:40] Emmaline Anundr Aldin (emmaline.mynx): dies
[18:21:03] Viveka (themis.adasia): Any questions on Reflexes?
[18:21:20] Ephralia: Kinda, maybe? I want to know how to flee a combat.
[18:21:44] Viveka (themis.adasia): Uhm
[18:21:54] Viveka (themis.adasia): throw something at the person and run like hell?
[18:21:58] Rizzo (rizokobold.minotaur): yes..i want to know all about fleeing
[18:22:08] Nixie (adalori): Yeah I don't think there's technically anything to roll...
[18:22:11] Viveka (themis.adasia): You just run. It is /your/ choice if you enter into combat or not
[18:22:14] Rizzo (rizokobold.minotaur): master of run like hell fu
[18:22:18] Alleo (alecksin.avora): Yeah you can run if you like.
[18:22:21] Alleo (alecksin.avora): Fleeing is valid.
[18:22:22] Nixie (adalori): You might gotta dodge if you're posting out.
[18:22:34] Nixie (adalori): But you should never be -stuck- in a scene correct?
[18:22:53] Alleo (alecksin.avora): If you honestly dont want to be in the scene or have to go, just ask your partner.
[18:22:56] Ephralia: It's probably a hard question. I scoured the combat page for it. Nuffin.
[18:23:05] Rizzo (rizokobold.minotaur): in game terms do you need to stick around for the next round of turns or just run your lil av wee wee wee all the way home?
[18:23:08] Alleo (alecksin.avora): Im sure they would be happy to let you go.
[18:23:16] Viveka (themis.adasia): No, what happens to your character is your choice. If you don't want to fight, don't fight. Getting out of a fight already in progress may be more difficult but you still should never feel as though you must continue a scene, especially if it is making you uncomfortable
[18:23:29] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): ^
[18:23:32] Viveka (themis.adasia): It would be wise to wait
[18:24:17] Alleo (alecksin.avora): Remember, also. If you get 0 HP, maybe what you work out with your partner will be "your guy flees with wounds"
[18:24:17] Viveka (themis.adasia): Give that person a chance to respond, but if they attack, or try to, just run. Unless you're trapped by some means. But if OOCly you're not comfy with it, go
[18:24:21] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): You should be able to leave any scene you're comfortable with. Fleeing when you're losing happens, since it's a natural reaction for some characters, but the goal in combat is always to try to be sporting.
[18:24:24] Emmaline Anundr Aldin (emmaline.mynx) so Emma can drag her broken body into the Great Hall, calling for servants to take her ravaged body to her chambers.
[18:24:40] Alleo (alecksin.avora): Yes!
[18:24:41] Viveka (themis.adasia): unncomfortable*
[18:24:43] Alleo (alecksin.avora): Yes she can.
[18:24:48] Viveka (themis.adasia): uncomfortable* I'll get it one of these days
[18:24:58] Emmaline Anundr Aldin (emmaline.mynx): good to know
[18:24:58] Alleo (alecksin.avora): Just cause you lose, doesnt mean you dont flee as a result.
[18:25:07] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Try to deal with things ICly in a sporting way. If there's an issue OOC and you can't solve it ICly, open up an IM with the other person. If you can't solve the issue, then contact an admin.
[18:25:09] Alleo (alecksin.avora): Work it out with your partner if you want to.
[18:25:14] Viveka (themis.adasia): What Cail said
[18:25:23] Viveka (themis.adasia): You may find someone who is absolutely insistent on lopping your arm off
[18:25:27] Viveka (themis.adasia): But you don't want to lose your arm
[18:25:34] Viveka (themis.adasia): TRY to find a way out ICly if you can
[18:25:42] Viveka (themis.adasia): If they are trying to force it on you, contact us
[18:25:43] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): If your character is fleeing though, just don't be a lamer, give people a chance to react/respond to it.
[18:25:48] Viveka (themis.adasia): ^
[18:26:06] Alleo (alecksin.avora): Yeah! Maybe they want to try and pursue. Doesnt mean they succeed
[18:26:12] Alleo (alecksin.avora): But they should have a right to react.
[18:26:15] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): sporting is key.
[18:26:16] Viveka (themis.adasia): Exactly
[18:26:29] Rizzo (rizokobold.minotaur): nixie...did shayera take it well i ran like hell after the confusuin? i guess i should have stayed
[18:27:07] Alleo (alecksin.avora): My guy is a chicken-shit, when zombies attacked the upper city, he summoned an elemental and made it sit against the door so no one could come in
[18:27:10] Alleo (alecksin.avora): thats also valid LOL
[18:27:14] Nixie (adalori): Yes, we weren't IN combat though Rizzo.
[18:27:31] Viveka (themis.adasia): Okay, anything else relating to resolve?
[18:27:32] Nixie (adalori): Tech you fled -before- combat.
[18:27:33] Viveka (themis.adasia): er
[18:27:37] Viveka (themis.adasia): reflexes (resolve is next)
[18:27:43] Ephralia: I'm good, I think. Thanks.
[18:27:49] Viveka (themis.adasia): Okay! Moving on then!
[18:27:54] Viveka (themis.adasia): Resolve: Resolve in Valesk represents your character’s resistance and tenacity in the face of things such as magics which do not deal direct damage, poisons, and their ability to shake off wounds so as to stay in a fight just a bit longer. Your character’s Resolve is also a good measure of their endurance and will to keep going when others might flop over and give up like little pansies.
[18:29:58] Viveka (themis.adasia): Some examples of spells you would roll your Resolve to resist: Call the Wound, Implant Memory, Blood Control, Eyes of Thoth, and Banishment. As you might notice, these spells are not direct attacks - reading the descriptions, you may very well note that potentially resisting those wouldn’t be a matter of dodging, per se. It’d be a matter of your character’s willpower, or their ability to grit their teeth and ignore the effects (in the case of Call the Wound).
[18:31:09] Viveka (themis.adasia): As I mentioned, your Resolve also represents your ability to resist the effects of poisons both magical and mundane. More information on the values you’ll have to roll if you want your character to resist a poison can be found here: isleofvalesk.weebly.com/poisons-venoms--toxins.html.
[18:31:47] Viveka (themis.adasia): Last but not least, Resolve is the trait you’ll look to should a fight be going poorly for your character. Should your Hit Points ever reach 0, that does not necessarily mean your character is dead or incapacitated. What it does mean is that you have a choice.
[18:32:05] Viveka (themis.adasia): Option 1: Your character is incapacitated, likely rendered unconscious. Work out with the other player in IMs what happens from there, and be sure to respect the limits of others!
[18:32:22] Viveka (themis.adasia): Option 2: You may spend 2 Resolve and escape capture with a grievous wound that you RP. This isn’t a bad cut, a grievous wound should be loss of a limb, loss of an eye, or a permanent reduction in either your Fighting, Strength, Reflexes, or Resolve.
[18:32:40] Emmaline Anundr Aldin (emmaline.mynx): dang
[18:32:47] Viveka (themis.adasia): Option 3: You may keep fighting. You have the choice to spend 1 Resolve so as to have your character grit their teeth and bear the pain. Each round you wish to continue fighting, you must spend 1 Resolve. The danger here is that if the opposing player scores a critical hit at this point, your character dies. No exceptions.
[18:33:20] Viveka (themis.adasia): Hold on, this is the out of date stuff
[18:34:08] Viveka (themis.adasia): When your HP hits 0, you have a few options you can play out. You can choose of the following options:
You are rendered either helpless or most often, unconscious.
You escape with a grievous wound. A grievous wound is the following: Loss of an eye or loss of a limb.
If the opposing players are amenable to it, they may allow you to escape unharmed.
You may continue fighting for an amount of turns equal to your resolve score divided by 2, rounded down, however if you are dealt a critical hit after reaching 0 HP or fail to win or escape within those additional rounds, your character dies. The admin will enforce this conclusion, regardless of your limits or consent.
As always, the best possible outcome is one that everyone agrees upon; these are your guaranteed options, but remember that roleplay is fluid and can be more than just set resolutions.
[18:34:48] Rizzo (rizokobold.minotaur): how dead is dead?
[18:35:02] Nixie (adalori): Death enforced by admins dead.
[18:35:07] Emmaline Anundr Aldin (emmaline.mynx): is gonna run....early
[18:35:11] Rizzo (rizokobold.minotaur): are we talking x men drad or game of thrones dead
[18:35:26] Viveka (themis.adasia): game of thrones dead means all of us are going to be gone in the next few months
[18:35:26] Emmaline Anundr Aldin (emmaline.mynx): is so laughing right now
[18:35:54] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): But Game of Thrones dead is the kind of dead we're talking about.
[18:36:05] Viveka (themis.adasia): Collegiate of healing allows for its members to know how to resurrect
[18:36:15] Rizzo (rizokobold.minotaur): no resurections or reincarnations??
[18:36:20] Rizzo (rizokobold.minotaur): oh ok
[18:36:24] Emmaline Anundr Aldin (emmaline.mynx): thank goodness!
[18:36:24] Alleo (alecksin.avora): Except e
[18:36:28] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Aren't you a collegiate member, Riz?
[18:36:28] Alleo (alecksin.avora): me
[18:36:38] Rizzo (rizokobold.minotaur): i am
[18:36:41] Alleo (alecksin.avora): I am the only one who will be forever.
[18:36:50] Alleo (alecksin.avora): And GErald.
[18:36:53] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Pay the kobold in shinies and candles for resurrection.
[18:36:58] Alleo (alecksin.avora): Cause Gerald is the main character and cant die
[18:36:58] Viveka (themis.adasia): omg
[18:37:09] Viveka (themis.adasia): You no take my candle!
[18:37:15] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): huehue
[18:37:16] Viveka (themis.adasia): For reference, more information on these options can be found here: isleofvalesk.weebly.com/combat-in-valesk.html.
[18:37:19] Rizzo (rizokobold.minotaur): i also have a magic item that will regenerate me back to life in a month or two
[18:37:29] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Rizzo is a phoenix in disguise.
[18:37:35] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): (or has phoenix down)
[18:37:43] Nadora Toza (marissa.ludlow): zombie kobolds...*shudders*
[18:38:30] Rizzo (rizokobold.minotaur): cause kobolds are remarkably fragile i got rings of regeneration that will bring me back...lets me be folded spindled mutilated but then get better
[18:38:32] Alleo (alecksin.avora): I too come back to life
[18:38:53] Alleo (alecksin.avora): Via the sacrifice of a goat
[18:38:59] Ephralia: \o .... gtg cook supper -- TY and night night
[18:39:09] Emmaline Anundr Aldin (emmaline.mynx): See ya, Eph!
[18:39:14] Nadora Toza (marissa.ludlow): bye eph
[18:39:29] Ephralia: I learned lots - ciao, all you wonderful people
[18:39:35] Viveka (themis.adasia): Any questions about Resolve?
[18:40:28] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Does resolve effect how long you can hold an erection? Or is that more of a strength thing?
[18:40:46] Viveka (themis.adasia): Cail, you know i love you right?
[18:41:11] Viveka (Themis Adasia) moves on!
[18:41:47] Viveka (themis.adasia): Social Standing: Now this is a fun trait. Social Standing can represent your character’s personal wealth, power, influence, or connections - but not necessarily all of the aforementioned. Having a high Social Standing does not in any way determine how characters will react to you, but there are some very cool Trait-Based skills that may help those reactions along! It also doesn’t necessarily mean your connections and power are positive ones! You may have one hell of a reputation, but a reputation built on fear can often generate just as many opportunities as one built on personal wealth or kindness.
[18:42:11] Alleo (alecksin.avora): I am wealthy and kind.
[18:43:04] Rizzo (rizokobold.minotaur): can social standign go negative? im a kobold...
[18:43:13] Alleo (alecksin.avora): Yes. You can be infamous
[18:43:27] Nixie (adalori): Idk I'm a Queen and my SS is like... 2 so maybe.
[18:43:33] Alleo (alecksin.avora): For example, maybe you have a SS of 8, but are a horrible person that is gross and ugly
[18:43:34] Viveka (themis.adasia): Not in a rolling sense but if you want to just...roleplay that you are absolutely hated by everyone and have no rank in society and no wealth and nothing, that's all you
[18:43:54] Alleo (alecksin.avora): Nixie, SS is more of also how you RP it
[18:44:03] Nixie (adalori) is teasing <3
[18:44:18] Alleo (alecksin.avora): O
[18:44:24] Viveka (themis.adasia): Social standing is a strange one sometimes as well. But like the previous thing said, it does not in any way determine how people perceive you
[18:44:34] Viveka (themis.adasia): Everyone loves Gerald, he's the main character, but he's got like....0 SS
[18:44:57] Alleo (alecksin.avora): So aybe even though everyone loves him, he cant convince peopel to pardon him of a crime
[18:45:38] Alleo (alecksin.avora): Meanwhile Asshole Dlareg has SS 10, and everyone hates him and he cooks vegetables, but he can get away with everything
[18:45:48] Viveka (themis.adasia): A player might roll their character’s Social Standing when attempting to convince a guardsman to arrest another character for offenses real or imagined, when assuring a barmaid that there’s no need for your character to pay for their drinks, or even when attempting to haggle a shopkeeper down on the price of sweetrolls.
[18:46:14] Alleo (alecksin.avora): Yah! So maybe Gerald just isnt charismatic
[18:46:17] Alleo (alecksin.avora): lol
[18:47:18] Viveka (themis.adasia): One of the cool practical uses of Social Standing is the ability to ‘import’ or otherwise acquire rare metals that others may never be able to even see due to not quite having the necessary connections. While others may have to go on epic quests to retrieve a single bar towards the fancy new blade they’re interested in acquiring, someone with the necessary Social Standing may very well be able to simply import it through the Harbor Master. More information on Metals in Valesk and the Social Standing ranks required to get your grubby little hands on them can be found here: isleofvalesk.weebly.com/metals-alloys--minerals.html.
[18:47:51] Rizzo (rizokobold.minotaur): so i would need a social standing to use the....i got big cute eyes like puss in boots so love me...move?
[18:47:53] Emmaline Anundr Aldin (emmaline.mynx) whispers: so that would apply to rare books, as well?
[18:47:57] Alleo (alecksin.avora): Also confirmed by Shiney, SS i the trait for sexual ability
[18:48:02] Alleo (alecksin.avora): is*
[18:48:09] Alleo (alecksin.avora): Just saying
[18:48:31] Viveka (themis.adasia): In conclusion, I’d like to offer a very important point that I think many people overlook when entering into a setting that has quantified Traits such as this laid out to choose from at character creation. Your Traits are here to reflect your character’s backstory and personality, and to enhance RP - not to replace it. Keep your creative edge!
[18:49:08] Viveka (themis.adasia): Thank you very much for attending this (admittedly long) class on Traits, and keep in mind, the Staff is always happy to answer any further questions, or provide any extra clarification you may need regarding the system set up here!
[18:49:18] Nadora Toza (marissa.ludlow): Thank you
[18:49:24] Viveka (themis.adasia): Any last questions?
[18:49:33] Nixie (adalori): I was promised cookies.
[18:49:36] Emmaline Anundr Aldin (emmaline.mynx): applauds!!! Stomps!!!! Whistles!!!
[18:50:00] Alleo (alecksin.avora): NOW FOR THE REAL SHOW
[18:50:02] Alleo (alecksin.avora): /e strips
[18:50:04] Rizzo (rizokobold.minotaur): yes...cani get a "reeroll" and keep teh stats i have..just pick up the skills i didnt know about?
[18:50:05] Alleo (alecksin.avora): /me*
[18:50:15] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Yay thank you Ms. Viveka.
[18:50:16] Viveka (themis.adasia): IM me rizzo
[18:50:39] Cailean (Alistair Greymyst) walks away before there's more questions.
[18:51:17] Nixie (adalori): Alleo... is that the outfit from Skyward Sword...?
[18:51:30] Alleo (alecksin.avora): No lol
[18:51:37] Nixie (adalori): Cause if it's not... you need to find someone who makes that outfit for Arad.
[18:51:46] Nadora Toza (marissa.ludlow): thats...one of the most disturbing things i've seen in a while
[17:05:24] Viveka (themis.adasia): Alleo is on the podium, that means its time to roll
[17:05:24] Emmaline Anundr Aldin (emmaline.mynx): Thinks Alleo wins best dressed award.
[17:05:37] Viveka (themis.adasia): Hello and welcome to this class on the basic definitions and uses of traits! Today we’ll be going over each trait individually, listing a few important ways in which each may be used on-sim, and defining them accurately so as to hopefully answer any lingering questions you lovely doe-eyed people might have about them! I’ll make sure to leave a small pause after each little book I hurl at you here so you can bandage any head wounds and ask any questions you may have regarding the material I just went over.
[17:06:10] Viveka (themis.adasia): For reference, I’m going to include this link here: isleofvalesk.weebly.com/character-traits.html. That page will have your flavor and functionality descriptions if you need the additional reference once this class is complete, and of course your mentor team is always open to answer any questions you may have. To business!
[17:06:46] Viveka (themis.adasia): Fighting: This is going to be your character’s general physical violence stat, reflecting everything from martial prowess in deadly combat to swatting your obnoxious younger brother across the back of the head. Want to throw the first punch in a bar brawl? Roll your Fighting. Want to throw the first mug at someone’s head in a bar brawl? That’s not Fighting, and I’ll cover that in a later section. Fighting is exclusively a melee trait, and does not apply to any attacks made at range, even those made with a half empty mug.
[17:07:17] Viveka (themis.adasia): ((or in some cases, swatting Alleo in the back of the head))
[17:07:33] Alleo (alecksin.avora): (( ;( ))
[17:07:36] Viveka (themis.adasia): <3
[17:07:43] Viveka (themis.adasia): In addition to being the trait you’ll roll with when attempting melee-based attacks, Fighting also has another very important purpose definition-wise you’ll want to take into account when creating your character, or seeking to progress your character further. Alongside Strength, Fighting is going to be one of two stats used to determine which size armor your character is capable of using effectively in combat. The sizes being Light (+1 Hit Points, no Fighting requirement), Medium (+3 Hit Points, requires Fighting 2), Heavy (+4 Hit Points, requires Fighting 4 and Strength 3), and Full Plate (+6 Hit Points, requires Fighting 6 and Strength 5).
[17:08:43] Viveka (themis.adasia): This reflects that while your character might very well be physically strong enough to wear Full Plate armor with ease, they may have next to no actual training or experience with fighting in it. When creating your character, you’ll want to take a look at their background and then ensure that your traits match up to which size armor you think fits them best for their backstory and capabilities.
[17:09:45] Viveka (themis.adasia): Magic: Magic as a whole is going to represent a pretty broad variety of things, though as you might be able to guess, they’re going to be related in some way to your character’s magical ability. But! Starting with basics. Magic first and foremost is your ‘attack’ trait when casting a spell on another player. Whether that spell is a fireball to blast them to all hell, a curse to haunt them with ghosts for the next week, or a magically enhanced command to ‘convince’ them to see things your way, you’ll use your Magic trait to roll for its success.
[17:10:42] Viveka (themis.adasia): Moving on! Your Magic trait will also determine the amount of spells your character is capable of starting with at character creation. As a rule, your character may begin play with twice their Magic rank in spells. For instance, a character with 7 Magic will start play with 14 total spells. Certain Schools of Magic will change that number a bit, whether it be through giving a character some free spells, or limiting the amount of spells they can begin with at character creation. More information on that can be found on the site here: isleofvalesk.weebly.com/schools-of-magic.html.
[17:11:46] Viveka (themis.adasia): In addition to representing your likelihood to succeed when casting a spell against another player, Magic also represents your Mana pool. Your Magic trait is the number you’ll use to determine your Mana pool - for instance, a character with 7 Magic will also have 7 Mana. That being said, Magic and Mana are two very different values. Your total Mana value may come from your current Magic trait, but after that number is determined, Mana becomes its own separate value - similar to your Hit Points.
[17:13:50] Rizzo (rizokobold.minotaur): ! when i created my character i joined the healing school i have 7 mana learned 3 healing spells.... if i understand right...i cant learn any non healing spells now...but..if i get kicked out of the healer colege i become freelance?
[17:14:30] Rizzo (rizokobold.minotaur): and then can learn any spells?
[17:16:11] Viveka (themis.adasia): You can learn non healing spells. You just cannot kill people with it and are restricted from Evocation generally speaking
[17:16:14] Viveka (themis.adasia): the "combative" magics
[17:16:17] Viveka (themis.adasia): Specifically
[17:16:22] Viveka (themis.adasia): Ones that would do harm
[17:17:27] Rizzo (rizokobold.minotaur): ok, thank you sorry for interupting :presses play on the viveka:
[17:17:48] Viveka (themis.adasia): haha Not a problem! I'll leave a longer pause between as well in case there are any other questions or people can wait till the end
[17:18:02] Viveka (themis.adasia): For example, let’s say Wiggles the Mage has a Magic trait of 7, and is wearing no armor (I’ll elaborate on this in a moment). As we just learned, this means Wiggles’ Mana pool is 7 as well - but wait! Wiggles has already cast two spells costing one Mana each today. So Wiggles is now down to a total of 5 Mana, but let’s say he wants to cast a spell again. Thud the Orc has been poking around in Wiggles’ daisies, and that’s unforgivable - so of course, Wiggles wants to cast Flame Bolt to hopefully send Thud running for the hills! When Wiggles casts the spell, he will still roll his Magic trait of 7 vs. Thud’s Reflexes to determine his success. Bottom line of this little story here - Mana is never a value used to roll with. Your current Magic trait rank will be used for that.
[17:18:25] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): (( As a note, players can't pick combative spells off the list when making a collegiate character. They just aren't listed. :> So anything listed is fair game otherwise. ))
[17:18:54] Viveka (themis.adasia): ^
[17:20:46] Viveka (themis.adasia): Something additional to note about Mana - a character who has used their entire Mana pool for the day will no longer be able to cast spells of any kind, even if there is no actual Mana cost to them. Your Mana pool will replenish itself at 6 am SLT each day.
[17:21:20] Nixie (adalori): So then does such a thing apply to say, enspelled tattoos? Say Nix runs outta mana, can she still call her mage blade?
[17:21:38] Viveka (themis.adasia): Enspelled tattoos require mana. For those with no mana, it takes HP
[17:22:02] Ephralia: whoa, really? gosh. Chey has the "no magic" weakness.
[17:22:16] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): might be painful then ;o
[17:22:31] Nixie (adalori): Kay, even if it's a tattoo that doesn't have a cost?
[17:22:45] Viveka (themis.adasia): If the user has no Mana to be spent, they suffer 1 Hit Point of damage for every cost of Mana required. If the spell requires no Mana cost, they may use the tattoo without damage suffered.
[17:22:54] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): ^
[17:23:10] Nixie (adalori): Gotcha sexy lady. <3
[17:23:28] Viveka (Themis Adasia) waits a few cause she knows Rizzo is typing
[17:23:51] Emmaline Anundr Aldin (emmaline.mynx): so I lose a mana point everytime I activate my mage shield?
[17:24:28] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): yar, mage shield costs 1 mana to cast and you can only cast it once per scene/day/w/e. The point is that you can't reactivate it.
[17:25:20] Sira'Kess (w0mbraider): Question: Say I have no mana, no points in magic either but i have enspelled Tattoos. If they cost no mana at application they do no damage then?
[17:25:32] Rizzo (rizokobold.minotaur): im trying to stop my typing ao im not typing
[17:25:39] Viveka (themis.adasia): If there is no mana cost, it does no damage
[17:25:47] Sira'Kess (w0mbraider): awesome
[17:25:52] Viveka (themis.adasia): oh ROFL I thought you were, I saw arms waving around over there
[17:26:04] Nixie (adalori): Doesn't the ink have to be applied again over time though for those with no magic? -thinks she read that somewhere-
[17:26:05] Viveka (themis.adasia): try a stop all animations
[17:26:28] Viveka (themis.adasia): Yeah, if the user has no magic rank, the tattoo is good for three casts
[17:26:33] Viveka (themis.adasia): Then it needs to be redone
[17:27:37] Emmaline Anundr Aldin (emmaline.mynx): question
[17:27:51] Viveka (themis.adasia): As found on the Magic page on the website, your Magic trait will also determine the amount of Hit Points given by your Shielding spell. The amounts are as follows: Magic 1-3, 2 Hit Points. Magic 4-6, 4 Hit Points. Magic 7-9, 6 Hit Points. Magic 10, 8 Hit Points.
[17:28:55] Emmaline Anundr Aldin (emmaline.mynx): if someone blasts me with magic while I have my mage shield on, is it destroyed or can I use it the entire scene? I need to check up on that hit point thing. Must READ again.
[17:29:20] ℬгoηsoη Dαggєя (darksephiroth.dagger): just counts as extra HP, no?
[17:29:24] Viveka (themis.adasia): Once you get hit for X number of HP that your shield allows, its gone
[17:29:40] Viveka (themis.adasia): Just like physical armor, once it takes a certain degree of a beating, it isn't really doing much good anymore
[17:29:47] Nadora Toza (marissa.ludlow): I was unclear about the mage shield when I made my character...Do all mages get mage shield or do you have to specifically add it to your spells?
[17:29:56] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): It gives you an amount of HP. Once that HP is gone, the mage shield is gone. If you have a 6hp shield, you can take 6hp of damage before it's gone. So like, 2 hits for 3 damage, etc.
[17:29:59] Viveka (themis.adasia): MOST get it if they have 2 or more armor
[17:30:00] Viveka (themis.adasia): er
[17:30:02] Viveka (themis.adasia): magic
[17:30:09] Nadora Toza (marissa.ludlow): ok thanks
[17:30:10] Viveka (themis.adasia): Some schools have a change in how shields work
[17:30:21] Viveka (themis.adasia): And if it's allowed, like Elementalists have elemental shield
[17:30:28] Nadora Toza (marissa.ludlow): gotcha
[17:30:38] Viveka (themis.adasia): And battlemages shielding can be replenished up to a certain number of HP
[17:30:50] Emmaline Anundr Aldin (emmaline.mynx): i have an elemental shield. How do I know how many hit points it has?
[17:31:02] ℬгoηsoη Dαggєя (darksephiroth.dagger): none for you.. elf!
[17:31:07] Viveka (themis.adasia): Based on your mana
[17:31:16] Viveka (themis.adasia): It gives you an amount of HP. Once that HP is gone, the mage shield is gone. If you have a 6hp shield, you can take 6hp of damage before it's gone. So like, 2 hits for 3 damage, etc.
[17:31:24] Viveka (themis.adasia): er, i'm sorry
[17:31:25] Viveka (themis.adasia): wrong one
[17:31:32] Alleo (alecksin.avora): Cant you also cast uninterrupted with your mage shield
[17:31:33] Viveka (themis.adasia): Magic 1-3, 2 Hit Points. Magic 4-6, 4 Hit Points. Magic 7-9, 6 Hit Points. Magic 10, 8 Hit Points.
[17:31:36] Alleo (alecksin.avora): or is that not a thing anymore.
[17:31:42] Emmaline Anundr Aldin (emmaline.mynx): bashes the drow with her shield
[17:32:04] Viveka (themis.adasia): You can cast through it, but not uninterrupted. It will break your concentration
[17:32:18] Alleo (alecksin.avora): Could have swore I heard otherwise!
[17:32:31] Nixie (adalori): Are you asking about if you take damage Alleo?
[17:32:35] Alleo (alecksin.avora): Yes.
[17:32:38] Alleo (alecksin.avora): Because its not damage.
[17:32:40] Nixie (adalori): GD it this box
[17:33:04] Alleo (alecksin.avora): Your mage shield absorbs the damage, so theoratically you should cast uninterrupted
[17:33:07] Alleo (alecksin.avora): so long as it does not hit YOU
[17:33:16] Emmaline Anundr Aldin (emmaline.mynx): good
[17:35:18] Viveka (themis.adasia): I'm getting it verified. The website itself says absorbs but says nothing about stopping it. I was under the assumption that it stopped your cast.
[17:35:32] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): If you're hit with your shield up, it's not interrupted.
[17:35:39] Emmaline Anundr Aldin (emmaline.mynx): kWOOT
[17:35:40] Viveka (themis.adasia): I stand corrected!
[17:35:42] Emmaline Anundr Aldin (emmaline.mynx): WOOT even
[17:35:46] Viveka (Themis Adasia) has been doing it wrong then!
[17:35:51] Alleo (alecksin.avora): One point for Alleo
[17:35:56] Alleo (alecksin.avora): Alleo is now master of the shield
[17:36:14] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): If your shield is down though, you get interrupted. Or if your shield breaks from damage and you take damage through it, it's interrupted.
[17:36:21] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): You can spend a mana to keep casting though.
[17:36:26] Alleo (alecksin.avora): Yes master
[17:36:26] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Or if you have concentration you're okay.
[17:36:40] Nixie (adalori): For one hit only though right? the concentration Cailean?
[17:36:45] Viveka (themis.adasia): Only once
[17:36:46] Viveka (themis.adasia): Right
[17:36:51] Viveka (themis.adasia): The next time you'll have to spend the mana
[17:36:53] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): rite.
[17:37:07] Viveka (themis.adasia): Conversely, the size Armor worn by your character will reduce your Magic trait incrementally based on the class of Armor worn. Firstly, this will reduce your Magic trait for the purpose of making any rolls which would normally use the trait. This reduced total is then what you’d look at to determine your character’s current mana, and the amount of Hit Points your Shielding spell would provide. The amounts are as follows: Light Armor, -1 Magic. Medium Armor, -2 Magic. Heavy Armor, -4 Magic. Full Plate, -6 Magic. Certain Schools of Magic reduce this penalty to your Magic score. Information on which can be found here: isleofvalesk.weebly.com/combat-in-valesk.html. Information on each separate School of Magic in more detail can be found here: isleofvalesk.weebly.com/schools-of-magic.html.
[17:38:25] Emmaline Anundr Aldin (emmaline.mynx): is gonna need a battle admin every time and much practice
[17:38:35] Viveka (themis.adasia): XD
[17:38:47] Viveka (Themis Adasia) clones Cail and throws him at you
[17:39:21] Viveka (themis.adasia): Last but not least, Magic has a direct correlation to a character’s possible level of skill in both Alchemy and Enchanting. Apprentice Alchemy has no Magic trait requirement, but ranks above it require the forfeiting of spells and certain trait qualifications to meet. Each rank of Enchanting skill has a Magic trait and spell forfeiting requirement. When creating a character or seeking to learn these skills IC, be sure to take those numbers into account! More information on Magic Skills such as Enchanting and Alchemy can be found here: isleofvalesk.weebly.com/magic-skills.html.
[17:40:01] Viveka (themis.adasia): Anything else on magic before we move on?
[17:41:46] Viveka (themis.adasia): Huntsman: Remember that flying mug you threw in the barfight? Well, we are coming back to that now! Huntsmen is the trait for all ranged attacks, ranging from throwing daggers to arrow shots, and even throwing a mug at a declared target during a barfight. If you seek to shoot said arrow, you will roll huntsmen rather than fighting to see if you land a hit. Additionally, Huntsmen is a knowledge-like skill specifically for when it comes to flora and fauna, trails and tracking, and setting up traps.
[17:42:59] Nadora Toza (marissa.ludlow) makes a mental note to get a bow
[17:44:17] Viveka (themis.adasia): In the wild, Huntsmen can be used as a way for locating a creature hiding in the wild. Is something camouflaged and neatly hiding in the woods? Maybe there are some clues around the area, such as imprints in the dirt, a scent on the wind, or evidence from the bushes that you can use to find them. Additionally, certain skills such as "The Fox" rely on Huntsmen as a trait, and allow people to sneak perfectly so long as they are outside of the city limits. Huntsmen can be regarded as the go-to trait for everything natural related, and embodies its name well!
[17:44:49] Rizzo (rizokobold.minotaur) ties a bow in nadoras hair:
[17:45:23] Sira'Kess (w0mbraider): Question.
[17:45:31] Sira'Kess (w0mbraider): The Fox is only limited to areas of natural growth though correct? it can't be used in city limits?
[17:46:07] Sira'Kess (w0mbraider): ......nevermind...
[17:46:18] Viveka (themis.adasia): The fox is just like the mouse except for those who are more focused in huntsman. What you're likely thinking of is that you can roll humtsan vs shadows in the wild
[17:46:22] Sira'Kess (w0mbraider): I should read more carefully
[17:46:49] Viveka (themis.adasia): XD
[17:47:07] Sira'Kess (w0mbraider): Would the two abilities counteract each other then?
[17:47:29] Viveka (themis.adasia): Well with the mouse you roll shadows
[17:47:30] Sira'Kess (w0mbraider): Can I use the mouse against someone who has the fox if Im in the forest?
[17:47:36] Viveka (themis.adasia): while in nature someone else rolls huntsman
[17:47:46] Viveka (themis.adasia): Yep
[17:48:05] Viveka (themis.adasia): But remember that you have to be logically hidden
[17:48:13] Nixie (adalori): No skyrim hiding?
[17:48:20] Viveka (themis.adasia): Otherwise you have to roll the proper trait for it
[17:48:21] Nadora Toza (marissa.ludlow): lol
[17:49:05] Viveka (themis.adasia): I mean personally, I don't know why I would get both the fox and the mouse, but its a matter of preference
[17:49:34] Viveka (themis.adasia): And if two are doing it at the same time well....
[17:49:39] Viveka (themis.adasia): You're just sitting there staring at all the shinies
[17:50:09] Sira'Kess (w0mbraider): I was just gonna ask that
[17:50:21] Viveka (themis.adasia): You could CHOOSE to roll if you want to end the stalemate though, sort of like how I roll on makki even though she's using the mouse
[17:50:28] Viveka (themis.adasia): So you can, ya know, not find her
[17:50:41] Sira'Kess (w0mbraider): I thought as much
[17:51:04] Sira'Kess (w0mbraider): Otherwise when Sira and Makki play Hide and seek it would be very boring.
[17:51:10] Viveka (themis.adasia): Indeed
[17:51:15] Viveka (themis.adasia): Until she lands on him again
[17:51:16] Viveka (themis.adasia): ANYWAY
[17:51:18] Viveka (themis.adasia): Moving on
[17:51:19] Viveka (themis.adasia): Finally, Huntsmen is a requirement for producing and perfecting certain materials into their usable form on the Island of Valesk, adding to its knowledge quality. Have you just slain a Greater Wyvern? Want to use its bone for something? You can use your Huntsmen level of 8 to know how to prepare the bone properly and preserve its ability!
[17:52:25] Nadora Toza (marissa.ludlow): what do you roll against for something like that? say i roll my huntsman skill, what do i need to beat to succeed?
[17:52:54] Alleo (alecksin.avora): You dont need to roll anything! Its a requirement to work with it.
[17:53:00] Viveka (themis.adasia): ^
[17:53:01] Nadora Toza (marissa.ludlow): ah gotcha
[17:53:03] Alleo (alecksin.avora): Otherwise it will fail by default.
[17:53:22] Viveka (themis.adasia): Sometimes, in order to know something, if a storyweaver is involved they may have you roll in order to learn something
[17:53:29] Viveka (themis.adasia): But that's a case by case basis thing
[17:53:38] Viveka (themis.adasia): Not something that's stated on the website
[17:54:02] Viveka (themis.adasia): Any last questions before moving on from huntsman?
[17:54:36] Viveka (themis.adasia): I think from now on, in the interest in saving time, hold questions till I finish that particular trait just in case it gets answered in the next bit, and I'll ask when we're through that trait, kay?
[17:54:59] Viveka (themis.adasia): Shadows: Shadows here in Valesk is essentially the trait we use to determine character skill and experience regarding cloak and dagger type activities. Things such as attempts to pickpocket, lockpicking, and general stealthy abilities will be covered by the shadow trait - and if one needs to determine success, Shadows is the trait which will be used for the roll! Shadows can also represent a limited amount of knowledge regarding the creation of non-magical potions, and has a few very cool Trait-Based skills to quantify your actual level of stealth and attacks made from the shadows.
[17:56:44] Viveka (themis.adasia): So! Stealth rolls, I’ll give an example. Say you’d like to sneak up on Robert Manstrong the justice-loving Numinous Blade, to see what justice-loving coin he may have hidden on his person. If you do not possess the trait-based skill ‘The Mouse’ (more information on which can be found here: isleofvalesk.weebly.com/universal-skills.html ), you’ll need to detail in your post that you’re attempting to sneak up on him and if he wants to try and notice, he’ll have to make a roll against your Shadows! Now, Sir Manstrong the Just probably hasn’t picked a lock or snuck around in his entire life, which is fortunate for you - the general trait which is used to discover someone sneaking is Shadows as well. Thus, he has the options to roll his piddly Shadows vs. yours to determine whether or not he notices you. Fortunately for the side of justice, there is another option which can be used to notice your fantastically sneaky self. Sir Manstrong can choose to use his Huntsman trait to try and discern your
[17:56:44] Viveka (themis.adasia): whereabouts by means of a roll against your Shadows as well.
[17:58:14] Viveka (themis.adasia): As I mentioned earlier - Shadows can be used along with Knowledge to determine a character’s alchemical knowledge, if in a slightly more limited fashion than that of a magical alchemist. Shadows combined with Knowledge can bring a character up to the rank of Master Alchemist with the stipulation that they are not allowed to create magical toxins or potions without meeting the Magic requirements as well. More information on the exact traits required to meet each rank of Alchemical knowledge can be found here: isleofvalesk.weebly.com/alchemy.html
[17:58:30] Viveka (themis.adasia): Questions about shadows?
[17:59:02] Ephralia: Ephralia Valor the justice loving Numinous Blade thinks all this is BULLSHIT! STEP INTO THE LIGHT, COWARD! ( kidding! ^^ )
[17:59:19] Viveka (themis.adasia): rofl
[17:59:20] Viveka (themis.adasia): <3
[17:59:39] Nixie (adalori): I thought you could only roll huntsman to detect if you are in the wilderness?
[17:59:42] ℬгoηsoη Dαggєя (darksephiroth.dagger) thunks Eph "shadows are better"
[17:59:48] Viveka (themis.adasia): You're not doing it right if you think its cowardly! Just wait till Makki starts to learn stealth Melee
[17:59:55] Alleo (alecksin.avora) rolls in SS
[18:00:05] Viveka (themis.adasia): Yeah, that's a little misleading. It should be huntsman while in nature
[18:00:12] Emmaline Anundr Aldin (emmaline.mynx): loves Eph
[18:00:15] Viveka (themis.adasia): or "can be" huntsman while in nature
[18:00:22] Nixie (adalori): <-- observant as a box of rocks either way but still nice to know the difference
[18:01:04] Nixie (adalori): So Shadows vs Shadows in city OR Shadows/Huntsman vs Shadows/Huntsman in wilderness?
[18:02:18] Viveka (themis.adasia): Correction on that, its whatever where ever
[18:02:36] Sira'Kess (w0mbraider): Hmm
[18:03:26] Viveka (themis.adasia): I have seen people say before that you can roll huntsman vs it in nature before
[18:03:42] Sira'Kess (w0mbraider): Seems strange that there is so much cross over but I get it.
[18:04:25] Viveka (themis.adasia): Little confusing too! lol But I mean logically speaking, if you're sneaking in nature, someone who is really good with their surroundings is going to be able to tell when something just isn't right, in theory
[18:04:36] Nixie (adalori): nod
[18:04:54] Viveka (themis.adasia): Onward then!
[18:04:56] Viveka (themis.adasia): Knowledge: Knowledge as a trait will cover your character’s understanding of a broad variety of subjects here. The big thing to consider with knowledge is that it does not necessarily determine ‘book smarts’ if you will, nor does having the skill at a very high point force your character to be the bookworm intellectual sort. Much of what your knowledge trait represents should be determined by your character’s background and personality. A character with a high Knowledge trait may have a whole lot of Knowledge in a very specific subject, or your character may have a decent bit of information regarding a wide variety of subjects. Even things as simple as literacy and how to cook could be represented by this trait.
[18:06:10] Viveka (themis.adasia): Practically, a character’s Knowledge trait may be used by a Storyweaver during a sim-wide event when said character examines some archaic runes on a mysterious ring, or it may be rolled when inspecting someone’s symptoms to determine whether their ailment is a sickness, poison, or magical infliction. The applications are many!
[18:07:01] Viveka (themis.adasia): Knowledge has some pretty big ramifications within the current profession system as well. Whether you wish to be an Infirmary worker, a Blacksmith, or an Alchemist Knowledge is going to be one of the traits required to advance your rank in the trade!
[18:07:11] Viveka (themis.adasia): Questions about knowledge?
[18:08:42] Viveka (themis.adasia): Strength: Strength is one of our most misunderstood traits here at Valesk, but it’s also one of the coolest in terms of interpretation, in my opinion! Strength in part certainly represents the physical force your character can bring to bear, but only in part. What it primarily represents is how well your character can use the physical strength they possess to accomplish a variety of tasks. Racial physiology differences still apply, but while an Orc with 5 Strength may always be stronger than a Human with 5 Strength, that doesn’t mean they can’t accomplish the same tasks in very different ways. Just as a Human might wield a broadsword very differently than an Orc. Be creative!
[18:10:01] Viveka (themis.adasia): Strength rolls could be any application of your character’s precision when applying their physical strength outside of combat (with one exception I’ll cover in a moment). As an example, let’s say a person-sized log has fallen on our friend Sir Robert Manstrong the justice-loving Numinous blade, and severely broken three of his justice-loving ribs. Standard Human Model no. 001 with 5 Strength must save his friend, but there’s no way he could lift that log! Or is there? Standard Human Model no. 001 knows how to apply his strength well by using the concept of leverage, and quickly has his good friend Sir Manstrong free from beneath the log because he applied the Strength he has well. Thud the Orc however, knows nothing of this silly leverage! Thud the Orc grab log, Thud the orc lift and move log. Sir Robert Peeweakling free! A silly example, but hopefully it clears a few things up.
[18:11:05] Emmaline Anundr Aldin (emmaline.mynx): wish I'd been there for that rp
[18:11:24] Viveka (themis.adasia): Strength is also going to be key in determining the size weapon and armor your character is capable of using in combat, as well as how much damage your weapon deals when used by your character. As an example, a character with 1 or 2 Strength wielding a Light weapon will do 1 Hit Point of damage per normal attack. A character with 6 Strength wielding a Light weapon would have the strength to up that Light weapon’s damage up to Medium, and would do 2 Hit Points of damage upon each successful attack. More information on how much Strength is required for each size weapon or armor can be found here: isleofvalesk.weebly.com/combat-in-valesk.html.
[18:12:30] Ephralia: *takes this opportunity to squeeze in a few more reps of situps*
[18:12:48] Rizzo (rizokobold.minotaur): quick question, the minimum strnght for blacksmthing is 5, not all blacksmihing needs muscles its just heated and aplied lverage... can there be exceptions to min stats needed/?
[18:13:11] Viveka (themis.adasia): Unfortunately not
[18:13:52] Viveka (themis.adasia): It's not just about the strength, its about knowing how to use it
[18:14:13] Viveka (themis.adasia): Another big thing with Strength to cover is grappling, which is of course the exception I mentioned earlier! The moment has come. During the course of combat, when your character lands a melee attack on someone, you can choose to Grapple them instead of dealing the damage of your attack. This should be detailed in your post, of course - and should you successfully hit with your attack, you’d roll your Strength vs. their Strength. If you win, you’ve successfully grappled them! Now...what next? Well if you want further information, you can read about Grappling here: isleofvalesk.weebly.com/combat-in-valesk.html
[18:15:30] Viveka (themis.adasia): Questions on strength?
[18:16:31] Viveka (themis.adasia): Reflexes: Reflexes here will represent the primary trait you’ll use for most of your defensive rolls, among other things. Your Reflex trait may contribute to your character’s ability to turn just so to make an attack skim harmlessly off their armor, or it may be as direct as your character’s ability to gracefully sidestep great sweeping strikes from broadswords rather than parrying. Heck, it can even represent parrying. Reflexes will be rolled when direct damage spells are cast against you, melee attacks are made against you, or you’re attacked by a range weapon. How you RP your successful Reflex rolls is up to you!
[18:17:46] Alleo (alecksin.avora): my 1 reflexes is focused entirely on how to walk in heels
[18:17:54] Viveka (themis.adasia): rofl
[18:17:55] Rizzo (rizokobold.minotaur): floats like a butterfly....stins like a gnat
[18:18:03] Alleo (alecksin.avora): and be handsome
[18:18:14] Nixie (adalori): Flailing is also a good option for dodging -nodnod-
[18:18:17] Viveka (themis.adasia): Outside of combat, your Reflexes may be used to determine a great number of different things, mostly representing your character’s agility and athletic ability. Keep in mind that you don’t always need to make a Reflex roll if say, your annoyingly graceful elf is leaping from one place to another - that much is reflected well by how high your Reflex stat is. Just don’t be surprised if you’re asked to make a roll for that same athletic trick in a Storyweaver scene!
[18:18:18] Emmaline Anundr Aldin (emmaline.mynx): really messed up when I didn't pick higher reflexes
[18:18:42] Nadora Toza (marissa.ludlow): same
[18:18:44] Viveka (themis.adasia): Finding a balance is tricky, you can either be a master of one or a jack of all trades.
[18:19:02] Alleo (alecksin.avora): Nah! Nah! Dont feel bad you guys! Just be like, your character can be graceful, they just cant dodge shit
[18:19:17] Alleo (alecksin.avora): you can also consider reflexes as your reaction time and ability for balance in tough situations.
[18:19:32] Alleo (alecksin.avora): Its all about how you use your traits.
[18:19:36] Viveka (themis.adasia): ^
[18:20:02] Emmaline Anundr Aldin (emmaline.mynx): Has two arrow scars already.
[18:20:03] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): which trait most determines how good I am in bed?
[18:20:13] Alleo (alecksin.avora): My guy is elegant, but he cant dodge things very well because he is in the end a dainty mage.
[18:20:19] Viveka (themis.adasia): You aren't allowed to have that trait cail
[18:20:28] Alleo (alecksin.avora): The Alleo trait
[18:20:32] Viveka (themis.adasia): (social standing btw...how do you think i got popular)
[18:20:33] Alleo (alecksin.avora): Only I have it
[18:20:35] Alleo (alecksin.avora): its 16
[18:20:40] Emmaline Anundr Aldin (emmaline.mynx): dies
[18:21:03] Viveka (themis.adasia): Any questions on Reflexes?
[18:21:20] Ephralia: Kinda, maybe? I want to know how to flee a combat.
[18:21:44] Viveka (themis.adasia): Uhm
[18:21:54] Viveka (themis.adasia): throw something at the person and run like hell?
[18:21:58] Rizzo (rizokobold.minotaur): yes..i want to know all about fleeing
[18:22:08] Nixie (adalori): Yeah I don't think there's technically anything to roll...
[18:22:11] Viveka (themis.adasia): You just run. It is /your/ choice if you enter into combat or not
[18:22:14] Rizzo (rizokobold.minotaur): master of run like hell fu
[18:22:18] Alleo (alecksin.avora): Yeah you can run if you like.
[18:22:21] Alleo (alecksin.avora): Fleeing is valid.
[18:22:22] Nixie (adalori): You might gotta dodge if you're posting out.
[18:22:34] Nixie (adalori): But you should never be -stuck- in a scene correct?
[18:22:53] Alleo (alecksin.avora): If you honestly dont want to be in the scene or have to go, just ask your partner.
[18:22:56] Ephralia: It's probably a hard question. I scoured the combat page for it. Nuffin.
[18:23:05] Rizzo (rizokobold.minotaur): in game terms do you need to stick around for the next round of turns or just run your lil av wee wee wee all the way home?
[18:23:08] Alleo (alecksin.avora): Im sure they would be happy to let you go.
[18:23:16] Viveka (themis.adasia): No, what happens to your character is your choice. If you don't want to fight, don't fight. Getting out of a fight already in progress may be more difficult but you still should never feel as though you must continue a scene, especially if it is making you uncomfortable
[18:23:29] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): ^
[18:23:32] Viveka (themis.adasia): It would be wise to wait
[18:24:17] Alleo (alecksin.avora): Remember, also. If you get 0 HP, maybe what you work out with your partner will be "your guy flees with wounds"
[18:24:17] Viveka (themis.adasia): Give that person a chance to respond, but if they attack, or try to, just run. Unless you're trapped by some means. But if OOCly you're not comfy with it, go
[18:24:21] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): You should be able to leave any scene you're comfortable with. Fleeing when you're losing happens, since it's a natural reaction for some characters, but the goal in combat is always to try to be sporting.
[18:24:24] Emmaline Anundr Aldin (emmaline.mynx) so Emma can drag her broken body into the Great Hall, calling for servants to take her ravaged body to her chambers.
[18:24:40] Alleo (alecksin.avora): Yes!
[18:24:41] Viveka (themis.adasia): unncomfortable*
[18:24:43] Alleo (alecksin.avora): Yes she can.
[18:24:48] Viveka (themis.adasia): uncomfortable* I'll get it one of these days
[18:24:58] Emmaline Anundr Aldin (emmaline.mynx): good to know
[18:24:58] Alleo (alecksin.avora): Just cause you lose, doesnt mean you dont flee as a result.
[18:25:07] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Try to deal with things ICly in a sporting way. If there's an issue OOC and you can't solve it ICly, open up an IM with the other person. If you can't solve the issue, then contact an admin.
[18:25:09] Alleo (alecksin.avora): Work it out with your partner if you want to.
[18:25:14] Viveka (themis.adasia): What Cail said
[18:25:23] Viveka (themis.adasia): You may find someone who is absolutely insistent on lopping your arm off
[18:25:27] Viveka (themis.adasia): But you don't want to lose your arm
[18:25:34] Viveka (themis.adasia): TRY to find a way out ICly if you can
[18:25:42] Viveka (themis.adasia): If they are trying to force it on you, contact us
[18:25:43] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): If your character is fleeing though, just don't be a lamer, give people a chance to react/respond to it.
[18:25:48] Viveka (themis.adasia): ^
[18:26:06] Alleo (alecksin.avora): Yeah! Maybe they want to try and pursue. Doesnt mean they succeed
[18:26:12] Alleo (alecksin.avora): But they should have a right to react.
[18:26:15] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): sporting is key.
[18:26:16] Viveka (themis.adasia): Exactly
[18:26:29] Rizzo (rizokobold.minotaur): nixie...did shayera take it well i ran like hell after the confusuin? i guess i should have stayed
[18:27:07] Alleo (alecksin.avora): My guy is a chicken-shit, when zombies attacked the upper city, he summoned an elemental and made it sit against the door so no one could come in
[18:27:10] Alleo (alecksin.avora): thats also valid LOL
[18:27:14] Nixie (adalori): Yes, we weren't IN combat though Rizzo.
[18:27:31] Viveka (themis.adasia): Okay, anything else relating to resolve?
[18:27:32] Nixie (adalori): Tech you fled -before- combat.
[18:27:33] Viveka (themis.adasia): er
[18:27:37] Viveka (themis.adasia): reflexes (resolve is next)
[18:27:43] Ephralia: I'm good, I think. Thanks.
[18:27:49] Viveka (themis.adasia): Okay! Moving on then!
[18:27:54] Viveka (themis.adasia): Resolve: Resolve in Valesk represents your character’s resistance and tenacity in the face of things such as magics which do not deal direct damage, poisons, and their ability to shake off wounds so as to stay in a fight just a bit longer. Your character’s Resolve is also a good measure of their endurance and will to keep going when others might flop over and give up like little pansies.
[18:29:58] Viveka (themis.adasia): Some examples of spells you would roll your Resolve to resist: Call the Wound, Implant Memory, Blood Control, Eyes of Thoth, and Banishment. As you might notice, these spells are not direct attacks - reading the descriptions, you may very well note that potentially resisting those wouldn’t be a matter of dodging, per se. It’d be a matter of your character’s willpower, or their ability to grit their teeth and ignore the effects (in the case of Call the Wound).
[18:31:09] Viveka (themis.adasia): As I mentioned, your Resolve also represents your ability to resist the effects of poisons both magical and mundane. More information on the values you’ll have to roll if you want your character to resist a poison can be found here: isleofvalesk.weebly.com/poisons-venoms--toxins.html.
[18:31:47] Viveka (themis.adasia): Last but not least, Resolve is the trait you’ll look to should a fight be going poorly for your character. Should your Hit Points ever reach 0, that does not necessarily mean your character is dead or incapacitated. What it does mean is that you have a choice.
[18:32:05] Viveka (themis.adasia): Option 1: Your character is incapacitated, likely rendered unconscious. Work out with the other player in IMs what happens from there, and be sure to respect the limits of others!
[18:32:22] Viveka (themis.adasia): Option 2: You may spend 2 Resolve and escape capture with a grievous wound that you RP. This isn’t a bad cut, a grievous wound should be loss of a limb, loss of an eye, or a permanent reduction in either your Fighting, Strength, Reflexes, or Resolve.
[18:32:40] Emmaline Anundr Aldin (emmaline.mynx): dang
[18:32:47] Viveka (themis.adasia): Option 3: You may keep fighting. You have the choice to spend 1 Resolve so as to have your character grit their teeth and bear the pain. Each round you wish to continue fighting, you must spend 1 Resolve. The danger here is that if the opposing player scores a critical hit at this point, your character dies. No exceptions.
[18:33:20] Viveka (themis.adasia): Hold on, this is the out of date stuff
[18:34:08] Viveka (themis.adasia): When your HP hits 0, you have a few options you can play out. You can choose of the following options:
You are rendered either helpless or most often, unconscious.
You escape with a grievous wound. A grievous wound is the following: Loss of an eye or loss of a limb.
If the opposing players are amenable to it, they may allow you to escape unharmed.
You may continue fighting for an amount of turns equal to your resolve score divided by 2, rounded down, however if you are dealt a critical hit after reaching 0 HP or fail to win or escape within those additional rounds, your character dies. The admin will enforce this conclusion, regardless of your limits or consent.
As always, the best possible outcome is one that everyone agrees upon; these are your guaranteed options, but remember that roleplay is fluid and can be more than just set resolutions.
[18:34:48] Rizzo (rizokobold.minotaur): how dead is dead?
[18:35:02] Nixie (adalori): Death enforced by admins dead.
[18:35:07] Emmaline Anundr Aldin (emmaline.mynx): is gonna run....early
[18:35:11] Rizzo (rizokobold.minotaur): are we talking x men drad or game of thrones dead
[18:35:26] Viveka (themis.adasia): game of thrones dead means all of us are going to be gone in the next few months
[18:35:26] Emmaline Anundr Aldin (emmaline.mynx): is so laughing right now
[18:35:54] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): But Game of Thrones dead is the kind of dead we're talking about.
[18:36:05] Viveka (themis.adasia): Collegiate of healing allows for its members to know how to resurrect
[18:36:15] Rizzo (rizokobold.minotaur): no resurections or reincarnations??
[18:36:20] Rizzo (rizokobold.minotaur): oh ok
[18:36:24] Emmaline Anundr Aldin (emmaline.mynx): thank goodness!
[18:36:24] Alleo (alecksin.avora): Except e
[18:36:28] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Aren't you a collegiate member, Riz?
[18:36:28] Alleo (alecksin.avora): me
[18:36:38] Rizzo (rizokobold.minotaur): i am
[18:36:41] Alleo (alecksin.avora): I am the only one who will be forever.
[18:36:50] Alleo (alecksin.avora): And GErald.
[18:36:53] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Pay the kobold in shinies and candles for resurrection.
[18:36:58] Alleo (alecksin.avora): Cause Gerald is the main character and cant die
[18:36:58] Viveka (themis.adasia): omg
[18:37:09] Viveka (themis.adasia): You no take my candle!
[18:37:15] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): huehue
[18:37:16] Viveka (themis.adasia): For reference, more information on these options can be found here: isleofvalesk.weebly.com/combat-in-valesk.html.
[18:37:19] Rizzo (rizokobold.minotaur): i also have a magic item that will regenerate me back to life in a month or two
[18:37:29] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Rizzo is a phoenix in disguise.
[18:37:35] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): (or has phoenix down)
[18:37:43] Nadora Toza (marissa.ludlow): zombie kobolds...*shudders*
[18:38:30] Rizzo (rizokobold.minotaur): cause kobolds are remarkably fragile i got rings of regeneration that will bring me back...lets me be folded spindled mutilated but then get better
[18:38:32] Alleo (alecksin.avora): I too come back to life
[18:38:53] Alleo (alecksin.avora): Via the sacrifice of a goat
[18:38:59] Ephralia: \o .... gtg cook supper -- TY and night night
[18:39:09] Emmaline Anundr Aldin (emmaline.mynx): See ya, Eph!
[18:39:14] Nadora Toza (marissa.ludlow): bye eph
[18:39:29] Ephralia: I learned lots - ciao, all you wonderful people
[18:39:35] Viveka (themis.adasia): Any questions about Resolve?
[18:40:28] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Does resolve effect how long you can hold an erection? Or is that more of a strength thing?
[18:40:46] Viveka (themis.adasia): Cail, you know i love you right?
[18:41:11] Viveka (Themis Adasia) moves on!
[18:41:47] Viveka (themis.adasia): Social Standing: Now this is a fun trait. Social Standing can represent your character’s personal wealth, power, influence, or connections - but not necessarily all of the aforementioned. Having a high Social Standing does not in any way determine how characters will react to you, but there are some very cool Trait-Based skills that may help those reactions along! It also doesn’t necessarily mean your connections and power are positive ones! You may have one hell of a reputation, but a reputation built on fear can often generate just as many opportunities as one built on personal wealth or kindness.
[18:42:11] Alleo (alecksin.avora): I am wealthy and kind.
[18:43:04] Rizzo (rizokobold.minotaur): can social standign go negative? im a kobold...
[18:43:13] Alleo (alecksin.avora): Yes. You can be infamous
[18:43:27] Nixie (adalori): Idk I'm a Queen and my SS is like... 2 so maybe.
[18:43:33] Alleo (alecksin.avora): For example, maybe you have a SS of 8, but are a horrible person that is gross and ugly
[18:43:34] Viveka (themis.adasia): Not in a rolling sense but if you want to just...roleplay that you are absolutely hated by everyone and have no rank in society and no wealth and nothing, that's all you
[18:43:54] Alleo (alecksin.avora): Nixie, SS is more of also how you RP it
[18:44:03] Nixie (adalori) is teasing <3
[18:44:18] Alleo (alecksin.avora): O
[18:44:24] Viveka (themis.adasia): Social standing is a strange one sometimes as well. But like the previous thing said, it does not in any way determine how people perceive you
[18:44:34] Viveka (themis.adasia): Everyone loves Gerald, he's the main character, but he's got like....0 SS
[18:44:57] Alleo (alecksin.avora): So aybe even though everyone loves him, he cant convince peopel to pardon him of a crime
[18:45:38] Alleo (alecksin.avora): Meanwhile Asshole Dlareg has SS 10, and everyone hates him and he cooks vegetables, but he can get away with everything
[18:45:48] Viveka (themis.adasia): A player might roll their character’s Social Standing when attempting to convince a guardsman to arrest another character for offenses real or imagined, when assuring a barmaid that there’s no need for your character to pay for their drinks, or even when attempting to haggle a shopkeeper down on the price of sweetrolls.
[18:46:14] Alleo (alecksin.avora): Yah! So maybe Gerald just isnt charismatic
[18:46:17] Alleo (alecksin.avora): lol
[18:47:18] Viveka (themis.adasia): One of the cool practical uses of Social Standing is the ability to ‘import’ or otherwise acquire rare metals that others may never be able to even see due to not quite having the necessary connections. While others may have to go on epic quests to retrieve a single bar towards the fancy new blade they’re interested in acquiring, someone with the necessary Social Standing may very well be able to simply import it through the Harbor Master. More information on Metals in Valesk and the Social Standing ranks required to get your grubby little hands on them can be found here: isleofvalesk.weebly.com/metals-alloys--minerals.html.
[18:47:51] Rizzo (rizokobold.minotaur): so i would need a social standing to use the....i got big cute eyes like puss in boots so love me...move?
[18:47:53] Emmaline Anundr Aldin (emmaline.mynx) whispers: so that would apply to rare books, as well?
[18:47:57] Alleo (alecksin.avora): Also confirmed by Shiney, SS i the trait for sexual ability
[18:48:02] Alleo (alecksin.avora): is*
[18:48:09] Alleo (alecksin.avora): Just saying
[18:48:31] Viveka (themis.adasia): In conclusion, I’d like to offer a very important point that I think many people overlook when entering into a setting that has quantified Traits such as this laid out to choose from at character creation. Your Traits are here to reflect your character’s backstory and personality, and to enhance RP - not to replace it. Keep your creative edge!
[18:49:08] Viveka (themis.adasia): Thank you very much for attending this (admittedly long) class on Traits, and keep in mind, the Staff is always happy to answer any further questions, or provide any extra clarification you may need regarding the system set up here!
[18:49:18] Nadora Toza (marissa.ludlow): Thank you
[18:49:24] Viveka (themis.adasia): Any last questions?
[18:49:33] Nixie (adalori): I was promised cookies.
[18:49:36] Emmaline Anundr Aldin (emmaline.mynx): applauds!!! Stomps!!!! Whistles!!!
[18:50:00] Alleo (alecksin.avora): NOW FOR THE REAL SHOW
[18:50:02] Alleo (alecksin.avora): /e strips
[18:50:04] Rizzo (rizokobold.minotaur): yes...cani get a "reeroll" and keep teh stats i have..just pick up the skills i didnt know about?
[18:50:05] Alleo (alecksin.avora): /me*
[18:50:15] Cailean One-Eye ‧ the Crowbane (alistair.greymyst): Yay thank you Ms. Viveka.
[18:50:16] Viveka (themis.adasia): IM me rizzo
[18:50:39] Cailean (Alistair Greymyst) walks away before there's more questions.
[18:51:17] Nixie (adalori): Alleo... is that the outfit from Skyward Sword...?
[18:51:30] Alleo (alecksin.avora): No lol
[18:51:37] Nixie (adalori): Cause if it's not... you need to find someone who makes that outfit for Arad.
[18:51:46] Nadora Toza (marissa.ludlow): thats...one of the most disturbing things i've seen in a while