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Post by ephralia on Nov 28, 2015 13:29:24 GMT -8
I have not yet dealt with an enchanted item in roleplay! (I'm thinking mostly of combat roleplay. Some spells say they don't work as an enchantment (yay!) and a few have additional text describing how they are modified when used as an enchantment (yay!) - but most descriptions don't mention the issue.)
I can foresee being pretty much totally at sea when the first time comes. How does enchanting work, for example, in combat?
Offense example: I take my sword in and get the "sleep" spell enchanted into it. Then, next fight, I point my sword at my enemy and trigger the sleep spell. Does the enemy really keel over if he fails his resolve throw? Also, Sleep is normally a 3-post cast.
Defense example: I bang a gem on my armor, and it casts "bounding ward" for me. That one consumes mana, usually, and can last 24 hours. How does mana consumption fit in?
Utility example: "Call to War" - I trigger it and all my friends get +1 fighting and +1 somewhere else, too.
Thanks! ^^
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Nov 28, 2015 22:55:04 GMT -8
This is one of those common sense scenerios. And if you are unsure if something ask, per specific enchantment.
As a general rule expect post time and mana cost to remain, you are just able to have the effect Ala item instead of needing to know how to cast the spell.
But then there are exceptions. Like fire bolt on a weapon would just add fire damage with the swords hit, no post time required really.
We're still figuring out the best way to define enchanted effects on the site per spell since it can vary. So if uncertain just ask.
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