19 posts
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Post by Sebarnexal (nethya.emor) on Jul 14, 2015 9:37:04 GMT -8
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Jul 14, 2015 21:02:45 GMT -8
Hello again Nethya.
From what I can tell, most of the things you've suggested come down to a matter of taste and preference. Your ideas are pretty solid and we'll look them over for sure.
In regards to your question about Mage Shields and grappling, damage. The best way to view the Mage Shield now is that it /absorbs/ damage. If you have a base Hit Point count of 3, and your Mage Shield gives you 3 Hit Points absorbption, that means you effectively have 6 Hit Points for the scene. So if someone were to grapple with you and cause injury with a successful attack - let's say their attack does 2 Hit Points of damage. Then the mage has only 4 Hit Points of damage after. And they don't actually get injured themselves until the Mage Shield is gone. Which means if hit again, for another 2 Hit Points, they would then be injured.
Make sense?
Helpless means that grappling session is over. The person is pinned down and cannot continue to attack you while being pinned. Stop pinning them though, and well.
As far as the question about the automatic attacks. I am not certain I know the answer to that myself. I would think it isn't impossible to grapple and have a weapon in one hand, but I'll poke around and see what the consensus is?
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19 posts
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Post by Sebarnexal (nethya.emor) on Jul 15, 2015 0:43:56 GMT -8
Ah then the Shielding on the website is not updated? As it currently says 'absorbs successful hits' for every level. If it is hit points now, it would be quite a hit to mage's defense, as everyone except Battlemage or a level 10 Mage could get their shield destroyed in 1 hit.
Example, Magic R9. Elementalist(non-armored mage, non-battlemage) effective hp: base + shielding (3) Light armor (Songblade, Arrow) effective hp: base + 2 light armor + shielding (3) Battlemage effective hp: base + 4 medium armor + shielding (6) Numinous blade effective hp: base + 6
The Shielding takes 2 posts to cast, during the time that Mage can be interrupted, or spend Magic point to finish casting.
Thanks for the answers!
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3,197 posts
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Post by Lιттle Ƭree (Cedar Ashland) on Jul 15, 2015 10:30:13 GMT -8
LOL Yes. I just realised that when I glanced over Equi's QA post. That is my error. I must have been dead tired or on automatic go mode when I was handling those pages. I have made the changes now and they should be reflected upon the site. And yes, while we want to allow Mages a way to possibly stay in the game for conflict scenes. We also did not intend to make them so OP.
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Post by Batman on Jul 18, 2015 11:24:47 GMT -8
Thank you for the input!
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